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Diffstat (limited to 'doc/classes/Material.xml')
-rw-r--r-- | doc/classes/Material.xml | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml new file mode 100644 index 0000000000..88b35ac6b5 --- /dev/null +++ b/doc/classes/Material.xml @@ -0,0 +1,55 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Material" inherits="Resource" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Abstract base [Resource] for coloring and shading geometry. + </brief_description> + <description> + Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_next_pass" qualifiers="const"> + <return type="Material"> + </return> + <description> + </description> + </method> + <method name="get_render_priority" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="set_next_pass"> + <return type="void"> + </return> + <argument index="0" name="next_pass" type="Material"> + </argument> + <description> + </description> + </method> + <method name="set_render_priority"> + <return type="void"> + </return> + <argument index="0" name="priority" type="int"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass"> + </member> + <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority"> + </member> + </members> + <constants> + <constant name="RENDER_PRIORITY_MAX" value="127" enum=""> + </constant> + <constant name="RENDER_PRIORITY_MIN" value="-128" enum=""> + </constant> + </constants> +</class> |