diff options
Diffstat (limited to 'doc/classes/MainLoop.xml')
-rw-r--r-- | doc/classes/MainLoop.xml | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index f5bf12a876..181a99590a 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -4,7 +4,7 @@ Abstract base class for the game's main loop. </brief_description> <description> - [MainLoop] is the abstract base class for a Godot project's game loop. It in inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree. + [MainLoop] is the abstract base class for a Godot project's game loop. It is inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree. Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a main [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code], which should then be a [MainLoop] implementation. Here is an example script implementing a simple [MainLoop]: [codeblock] @@ -61,6 +61,16 @@ Called before the program exits. </description> </method> + <method name="_global_menu_action" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="id" type="Variant"> + </argument> + <argument index="1" name="meta" type="Variant"> + </argument> + <description> + </description> + </method> <method name="_idle" qualifiers="virtual"> <return type="bool"> </return> |