diff options
Diffstat (limited to 'doc/classes/Line2D.xml')
-rw-r--r-- | doc/classes/Line2D.xml | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index b5983e00b9..bed5bbaea7 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -5,7 +5,6 @@ </brief_description> <description> A line through several points in 2D space. - [b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase [member ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and [member ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb]. </description> <tutorials> </tutorials> @@ -94,7 +93,7 @@ <member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0"> The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style. </member> <member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode" default="0"> |