summaryrefslogtreecommitdiff
path: root/doc/classes/LightOccluder2D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/LightOccluder2D.xml')
-rw-r--r--doc/classes/LightOccluder2D.xml57
1 files changed, 57 insertions, 0 deletions
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml
new file mode 100644
index 0000000000..babcf31c08
--- /dev/null
+++ b/doc/classes/LightOccluder2D.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Occludes light cast by a Light2D, casting shadows.
+ </brief_description>
+ <description>
+ Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_occluder_light_mask" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Return the light mask of the LightOccluder2D.
+ </description>
+ </method>
+ <method name="get_occluder_polygon" qualifiers="const">
+ <return type="OccluderPolygon2D">
+ </return>
+ <description>
+ Return the OccluderPolygon2D that defines the LightOccluder2D.
+ </description>
+ </method>
+ <method name="set_occluder_light_mask">
+ <return type="void">
+ </return>
+ <argument index="0" name="mask" type="int">
+ </argument>
+ <description>
+ Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s).
+ </description>
+ </method>
+ <method name="set_occluder_polygon">
+ <return type="void">
+ </return>
+ <argument index="0" name="polygon" type="OccluderPolygon2D">
+ </argument>
+ <description>
+ Set the OccluderPolygon2D that defines the LightOccluder2D.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask">
+ The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
+ </member>
+ <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
+ The [OccluderPolygon2D] used to compute the shadow.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>