diff options
Diffstat (limited to 'doc/classes/LightOccluder2D.xml')
-rw-r--r-- | doc/classes/LightOccluder2D.xml | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml new file mode 100644 index 0000000000..babcf31c08 --- /dev/null +++ b/doc/classes/LightOccluder2D.xml @@ -0,0 +1,57 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Occludes light cast by a Light2D, casting shadows. + </brief_description> + <description> + Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_occluder_light_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the light mask of the LightOccluder2D. + </description> + </method> + <method name="get_occluder_polygon" qualifiers="const"> + <return type="OccluderPolygon2D"> + </return> + <description> + Return the OccluderPolygon2D that defines the LightOccluder2D. + </description> + </method> + <method name="set_occluder_light_mask"> + <return type="void"> + </return> + <argument index="0" name="mask" type="int"> + </argument> + <description> + Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s). + </description> + </method> + <method name="set_occluder_polygon"> + <return type="void"> + </return> + <argument index="0" name="polygon" type="OccluderPolygon2D"> + </argument> + <description> + Set the OccluderPolygon2D that defines the LightOccluder2D. + </description> + </method> + </methods> + <members> + <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask"> + The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). + </member> + <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon"> + The [OccluderPolygon2D] used to compute the shadow. + </member> + </members> + <constants> + </constants> +</class> |