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-rw-r--r--doc/classes/LightOccluder2D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml
index c7d52e6ef4..a02f7a0f75 100644
--- a/doc/classes/LightOccluder2D.xml
+++ b/doc/classes/LightOccluder2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.2">
+<class name="LightOccluder2D" inherits="Node2D" version="4.0">
<brief_description>
Occludes light cast by a Light2D, casting shadows.
</brief_description>
@@ -7,7 +7,7 @@
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
</tutorials>
<methods>
</methods>