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-rw-r--r--doc/classes/LightOccluder2D.xml4
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml
index 550daf9225..ba795a29a1 100644
--- a/doc/classes/LightOccluder2D.xml
+++ b/doc/classes/LightOccluder2D.xml
@@ -9,8 +9,6 @@
<tutorials>
<link title="2D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
The [OccluderPolygon2D] used to compute the shadow.
@@ -21,6 +19,4 @@
<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
</member>
</members>
- <constants>
- </constants>
</class>