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-rw-r--r--doc/classes/LightOccluder2D.xml34
1 files changed, 1 insertions, 33 deletions
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml
index 9a1b84158b..de42b2812c 100644
--- a/doc/classes/LightOccluder2D.xml
+++ b/doc/classes/LightOccluder2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.0-alpha">
+<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.0-beta">
<brief_description>
Occludes light cast by a Light2D, casting shadows.
</brief_description>
@@ -11,38 +11,6 @@
<demos>
</demos>
<methods>
- <method name="get_occluder_light_mask" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the light mask of the LightOccluder2D.
- </description>
- </method>
- <method name="get_occluder_polygon" qualifiers="const">
- <return type="OccluderPolygon2D">
- </return>
- <description>
- Return the OccluderPolygon2D that defines the LightOccluder2D.
- </description>
- </method>
- <method name="set_occluder_light_mask">
- <return type="void">
- </return>
- <argument index="0" name="mask" type="int">
- </argument>
- <description>
- Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s).
- </description>
- </method>
- <method name="set_occluder_polygon">
- <return type="void">
- </return>
- <argument index="0" name="polygon" type="OccluderPolygon2D">
- </argument>
- <description>
- Set the OccluderPolygon2D that defines the LightOccluder2D.
- </description>
- </method>
</methods>
<members>
<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask">