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Diffstat (limited to 'doc/classes/Light3D.xml')
-rw-r--r-- | doc/classes/Light3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 6c008e4f7e..111473e098 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -78,7 +78,7 @@ <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false"> If [code]true[/code], the light will cast shadows. </member> - <member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="1.0"> + <member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="0.1"> </member> <member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="2.0"> Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible. |