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-rw-r--r--doc/classes/Light3D.xml7
1 files changed, 2 insertions, 5 deletions
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index dda6faa80a..6979efa569 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -148,12 +148,9 @@
Light is ignored when baking.
[b]Note:[/b] Hiding a light does [i]not[/i] affect baking.
</constant>
- <constant name="BAKE_INDIRECT" value="1" enum="BakeMode">
- Only indirect lighting will be baked (default).
+ <constant name="BAKE_DYNAMIC" value="1" enum="BakeMode">
</constant>
- <constant name="BAKE_ALL" value="2" enum="BakeMode">
- Both direct and indirect light will be baked.
- [b]Note:[/b] You should hide the light if you don't want it to appear twice (dynamic and baked).
+ <constant name="BAKE_STATIC" value="2" enum="BakeMode">
</constant>
</constants>
</class>