diff options
Diffstat (limited to 'doc/classes/Light2D.xml')
-rw-r--r-- | doc/classes/Light2D.xml | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 476156846d..0d754f1d4e 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -59,7 +59,7 @@ If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code]. </member> <member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter"> - Shadow filter type. Use SHADOW_FILTER_* constants to set [code]shadow_filter[/code]. Default value: [code]None[/code]. + Shadow filter type. Use [enum Light2D.ShadowFilter] constants as values. Default value: [code]SHADOW_FILTER_NONE[/code]. </member> <member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth"> Smoothing value for shadows. @@ -91,22 +91,22 @@ The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. </constant> <constant name="SHADOW_FILTER_NONE" value="0" enum="ShadowFilter"> - No filter applies to the shadow map. See [method shadow_filter]. + No filter applies to the shadow map. See [member shadow_filter]. </constant> <constant name="SHADOW_FILTER_PCF3" value="1" enum="ShadowFilter"> - Percentage closer filtering (3 samples) applies to the shadow map. See [method shadow_filter]. + Percentage closer filtering (3 samples) applies to the shadow map. See [member shadow_filter]. </constant> <constant name="SHADOW_FILTER_PCF5" value="2" enum="ShadowFilter"> - Percentage closer filtering (5 samples) applies to the shadow map. See [method shadow_filter]. + Percentage closer filtering (5 samples) applies to the shadow map. See [member shadow_filter]. </constant> <constant name="SHADOW_FILTER_PCF7" value="3" enum="ShadowFilter"> - Percentage closer filtering (7 samples) applies to the shadow map. See [method shadow_filter]. + Percentage closer filtering (7 samples) applies to the shadow map. See [member shadow_filter]. </constant> <constant name="SHADOW_FILTER_PCF9" value="4" enum="ShadowFilter"> - Percentage closer filtering (9 samples) applies to the shadow map. See [method shadow_filter]. + Percentage closer filtering (9 samples) applies to the shadow map. See [member shadow_filter]. </constant> <constant name="SHADOW_FILTER_PCF13" value="5" enum="ShadowFilter"> - Percentage closer filtering (13 samples) applies to the shadow map. See [method shadow_filter]. + Percentage closer filtering (13 samples) applies to the shadow map. See [member shadow_filter]. </constant> </constants> </class> |