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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Light2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Node that casts light in a 2D environment.
+ </brief_description>
+ <description>
+ Node that casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_color" qualifiers="const">
+ <return type="Color">
+ </return>
+ <description>
+ Return the color of the Light2D.
+ </description>
+ </method>
+ <method name="get_energy" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Return the energy value of the Light2D.
+ </description>
+ </method>
+ <method name="get_height" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Return the height of the Light2D. Used with 2D normalmapping.
+ </description>
+ </method>
+ <method name="get_item_cull_mask" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_item_shadow_cull_mask" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_layer_range_max" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Set the maximum layer value of objects of the scene that are affected by the Light2D.
+ </description>
+ </method>
+ <method name="get_layer_range_min" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Get the minimum layer value of objects of the scene that are affected by the Light2D.
+ </description>
+ </method>
+ <method name="get_mode" qualifiers="const">
+ <return type="int" enum="Light2D.Mode">
+ </return>
+ <description>
+ Return the current mode set to the Light2D.
+ </description>
+ </method>
+ <method name="get_shadow_buffer_size" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Return the shadow buffer size.
+ </description>
+ </method>
+ <method name="get_shadow_color" qualifiers="const">
+ <return type="Color">
+ </return>
+ <description>
+ Return the color of casted shadows for this Light2D.
+ </description>
+ </method>
+ <method name="get_shadow_filter" qualifiers="const">
+ <return type="int" enum="Light2D.ShadowFilter">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_shadow_gradient_length" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_shadow_smooth" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_texture" qualifiers="const">
+ <return type="Texture">
+ </return>
+ <description>
+ Return the texture of the Light2D.
+ </description>
+ </method>
+ <method name="get_texture_offset" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ Return the offset of the light texture.
+ </description>
+ </method>
+ <method name="get_texture_scale" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Return the scale value of the light texture.
+ </description>
+ </method>
+ <method name="get_z_range_max" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Get the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
+ </description>
+ </method>
+ <method name="get_z_range_min" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
+ </description>
+ </method>
+ <method name="is_editor_only" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_enabled" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return true if the Light2D is enabled, false if it is not.
+ </description>
+ </method>
+ <method name="is_shadow_enabled" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return true if shadow casting is enabled for this Light2D, else return false.
+ </description>
+ </method>
+ <method name="set_color">
+ <return type="void">
+ </return>
+ <argument index="0" name="color" type="Color">
+ </argument>
+ <description>
+ Set the color of the Light2D.
+ </description>
+ </method>
+ <method name="set_editor_only">
+ <return type="void">
+ </return>
+ <argument index="0" name="editor_only" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_enabled">
+ <return type="void">
+ </return>
+ <argument index="0" name="enabled" type="bool">
+ </argument>
+ <description>
+ Switches the Light2D on or off, depending on the 'enabled' parameter.
+ </description>
+ </method>
+ <method name="set_energy">
+ <return type="void">
+ </return>
+ <argument index="0" name="energy" type="float">
+ </argument>
+ <description>
+ Set the energy value of the Light2D. The bigger the value, the stronger the light.
+ </description>
+ </method>
+ <method name="set_height">
+ <return type="void">
+ </return>
+ <argument index="0" name="height" type="float">
+ </argument>
+ <description>
+ Set the height of the Light2D. Used with 2D normalmapping.
+ </description>
+ </method>
+ <method name="set_item_cull_mask">
+ <return type="void">
+ </return>
+ <argument index="0" name="item_cull_mask" type="int">
+ </argument>
+ <description>
+ Set the item mask of the Light2D to 'item_mask' value.
+ </description>
+ </method>
+ <method name="set_item_shadow_cull_mask">
+ <return type="void">
+ </return>
+ <argument index="0" name="item_shadow_cull_mask" type="int">
+ </argument>
+ <description>
+ Set the item shadow mask to 'item_shadow_mask' value.
+ </description>
+ </method>
+ <method name="set_layer_range_max">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer" type="int">
+ </argument>
+ <description>
+ Set the maximum layer value of objects of the scene that are affected by the Light2D.
+ </description>
+ </method>
+ <method name="set_layer_range_min">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer" type="int">
+ </argument>
+ <description>
+ Set the minimum layer value of objects of the scene that are affected by the Light2D.
+ </description>
+ </method>
+ <method name="set_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="mode" type="int" enum="Light2D.Mode">
+ </argument>
+ <description>
+ Set the behaviour mode of the Light2D. Use constants defined in the constants section.
+ </description>
+ </method>
+ <method name="set_shadow_buffer_size">
+ <return type="void">
+ </return>
+ <argument index="0" name="size" type="int">
+ </argument>
+ <description>
+ Set the shadow buffer size.
+ </description>
+ </method>
+ <method name="set_shadow_color">
+ <return type="void">
+ </return>
+ <argument index="0" name="shadow_color" type="Color">
+ </argument>
+ <description>
+ Set the color of casted shadows for this Light2D.
+ </description>
+ </method>
+ <method name="set_shadow_enabled">
+ <return type="void">
+ </return>
+ <argument index="0" name="enabled" type="bool">
+ </argument>
+ <description>
+ Enable or disable shadows casting from this Light2D according to the 'enabled' parameter.
+ </description>
+ </method>
+ <method name="set_shadow_filter">
+ <return type="void">
+ </return>
+ <argument index="0" name="filter" type="int" enum="Light2D.ShadowFilter">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_shadow_gradient_length">
+ <return type="void">
+ </return>
+ <argument index="0" name="multiplier" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_shadow_smooth">
+ <return type="void">
+ </return>
+ <argument index="0" name="smooth" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_texture">
+ <return type="void">
+ </return>
+ <argument index="0" name="texture" type="Texture">
+ </argument>
+ <description>
+ Set the texture of the Light2D.
+ </description>
+ </method>
+ <method name="set_texture_offset">
+ <return type="void">
+ </return>
+ <argument index="0" name="texture_offset" type="Vector2">
+ </argument>
+ <description>
+ Set the offset of the light texture.
+ </description>
+ </method>
+ <method name="set_texture_scale">
+ <return type="void">
+ </return>
+ <argument index="0" name="texture_scale" type="float">
+ </argument>
+ <description>
+ Set the scale value of the light texture.
+ </description>
+ </method>
+ <method name="set_z_range_max">
+ <return type="void">
+ </return>
+ <argument index="0" name="z" type="int">
+ </argument>
+ <description>
+ Set the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
+ </description>
+ </method>
+ <method name="set_z_range_min">
+ <return type="void">
+ </return>
+ <argument index="0" name="z" type="int">
+ </argument>
+ <description>
+ Set the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="color" type="Color" setter="set_color" getter="get_color">
+ </member>
+ <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only">
+ </member>
+ <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled">
+ </member>
+ <member name="energy" type="float" setter="set_energy" getter="get_energy">
+ </member>
+ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Light2D.Mode">
+ </member>
+ <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset">
+ </member>
+ <member name="range_height" type="float" setter="set_height" getter="get_height">
+ </member>
+ <member name="range_item_cull_mask" type="int" setter="set_item_cull_mask" getter="get_item_cull_mask">
+ </member>
+ <member name="range_layer_max" type="int" setter="set_layer_range_max" getter="get_layer_range_max">
+ </member>
+ <member name="range_layer_min" type="int" setter="set_layer_range_min" getter="get_layer_range_min">
+ </member>
+ <member name="range_z_max" type="int" setter="set_z_range_max" getter="get_z_range_max">
+ </member>
+ <member name="range_z_min" type="int" setter="set_z_range_min" getter="get_z_range_min">
+ </member>
+ <member name="shadow_buffer_size" type="int" setter="set_shadow_buffer_size" getter="get_shadow_buffer_size">
+ </member>
+ <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color">
+ </member>
+ <member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled">
+ </member>
+ <member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter">
+ </member>
+ <member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth">
+ </member>
+ <member name="shadow_gradient_length" type="float" setter="set_shadow_gradient_length" getter="get_shadow_gradient_length">
+ </member>
+ <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask">
+ </member>
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ </member>
+ <member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale">
+ </member>
+ </members>
+ <constants>
+ <constant name="MODE_ADD" value="0">
+ Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light.
+ </constant>
+ <constant name="MODE_SUB" value="1">
+ Subtract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
+ </constant>
+ <constant name="MODE_MIX" value="2">
+ Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
+ </constant>
+ <constant name="MODE_MASK" value="3">
+ The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
+ </constant>
+ </constants>
+</class>