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Diffstat (limited to 'doc/classes/Light2D.xml')
-rw-r--r-- | doc/classes/Light2D.xml | 399 |
1 files changed, 399 insertions, 0 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml new file mode 100644 index 0000000000..593799b57d --- /dev/null +++ b/doc/classes/Light2D.xml @@ -0,0 +1,399 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Light2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Node that casts light in a 2D environment. + </brief_description> + <description> + Node that casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_color" qualifiers="const"> + <return type="Color"> + </return> + <description> + Return the color of the Light2D. + </description> + </method> + <method name="get_energy" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the energy value of the Light2D. + </description> + </method> + <method name="get_height" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the height of the Light2D. Used with 2D normalmapping. + </description> + </method> + <method name="get_item_cull_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_item_shadow_cull_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_layer_range_max" qualifiers="const"> + <return type="int"> + </return> + <description> + Set the maximum layer value of objects of the scene that are affected by the Light2D. + </description> + </method> + <method name="get_layer_range_min" qualifiers="const"> + <return type="int"> + </return> + <description> + Get the minimum layer value of objects of the scene that are affected by the Light2D. + </description> + </method> + <method name="get_mode" qualifiers="const"> + <return type="int" enum="Light2D.Mode"> + </return> + <description> + Return the current mode set to the Light2D. + </description> + </method> + <method name="get_shadow_buffer_size" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the shadow buffer size. + </description> + </method> + <method name="get_shadow_color" qualifiers="const"> + <return type="Color"> + </return> + <description> + Return the color of casted shadows for this Light2D. + </description> + </method> + <method name="get_shadow_filter" qualifiers="const"> + <return type="int" enum="Light2D.ShadowFilter"> + </return> + <description> + </description> + </method> + <method name="get_shadow_gradient_length" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_shadow_smooth" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_texture" qualifiers="const"> + <return type="Texture"> + </return> + <description> + Return the texture of the Light2D. + </description> + </method> + <method name="get_texture_offset" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Return the offset of the light texture. + </description> + </method> + <method name="get_texture_scale" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the scale value of the light texture. + </description> + </method> + <method name="get_z_range_max" qualifiers="const"> + <return type="int"> + </return> + <description> + Get the maximum Z value that objects of the scene can be in order to be affected by the Light2D. + </description> + </method> + <method name="get_z_range_min" qualifiers="const"> + <return type="int"> + </return> + <description> + Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D. + </description> + </method> + <method name="is_editor_only" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if the Light2D is enabled, false if it is not. + </description> + </method> + <method name="is_shadow_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if shadow casting is enabled for this Light2D, else return false. + </description> + </method> + <method name="set_color"> + <return type="void"> + </return> + <argument index="0" name="color" type="Color"> + </argument> + <description> + Set the color of the Light2D. + </description> + </method> + <method name="set_editor_only"> + <return type="void"> + </return> + <argument index="0" name="editor_only" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_enabled"> + <return type="void"> + </return> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + Switches the Light2D on or off, depending on the 'enabled' parameter. + </description> + </method> + <method name="set_energy"> + <return type="void"> + </return> + <argument index="0" name="energy" type="float"> + </argument> + <description> + Set the energy value of the Light2D. The bigger the value, the stronger the light. + </description> + </method> + <method name="set_height"> + <return type="void"> + </return> + <argument index="0" name="height" type="float"> + </argument> + <description> + Set the height of the Light2D. Used with 2D normalmapping. + </description> + </method> + <method name="set_item_cull_mask"> + <return type="void"> + </return> + <argument index="0" name="item_cull_mask" type="int"> + </argument> + <description> + Set the item mask of the Light2D to 'item_mask' value. + </description> + </method> + <method name="set_item_shadow_cull_mask"> + <return type="void"> + </return> + <argument index="0" name="item_shadow_cull_mask" type="int"> + </argument> + <description> + Set the item shadow mask to 'item_shadow_mask' value. + </description> + </method> + <method name="set_layer_range_max"> + <return type="void"> + </return> + <argument index="0" name="layer" type="int"> + </argument> + <description> + Set the maximum layer value of objects of the scene that are affected by the Light2D. + </description> + </method> + <method name="set_layer_range_min"> + <return type="void"> + </return> + <argument index="0" name="layer" type="int"> + </argument> + <description> + Set the minimum layer value of objects of the scene that are affected by the Light2D. + </description> + </method> + <method name="set_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="Light2D.Mode"> + </argument> + <description> + Set the behaviour mode of the Light2D. Use constants defined in the constants section. + </description> + </method> + <method name="set_shadow_buffer_size"> + <return type="void"> + </return> + <argument index="0" name="size" type="int"> + </argument> + <description> + Set the shadow buffer size. + </description> + </method> + <method name="set_shadow_color"> + <return type="void"> + </return> + <argument index="0" name="shadow_color" type="Color"> + </argument> + <description> + Set the color of casted shadows for this Light2D. + </description> + </method> + <method name="set_shadow_enabled"> + <return type="void"> + </return> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + Enable or disable shadows casting from this Light2D according to the 'enabled' parameter. + </description> + </method> + <method name="set_shadow_filter"> + <return type="void"> + </return> + <argument index="0" name="filter" type="int" enum="Light2D.ShadowFilter"> + </argument> + <description> + </description> + </method> + <method name="set_shadow_gradient_length"> + <return type="void"> + </return> + <argument index="0" name="multiplier" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_shadow_smooth"> + <return type="void"> + </return> + <argument index="0" name="smooth" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_texture"> + <return type="void"> + </return> + <argument index="0" name="texture" type="Texture"> + </argument> + <description> + Set the texture of the Light2D. + </description> + </method> + <method name="set_texture_offset"> + <return type="void"> + </return> + <argument index="0" name="texture_offset" type="Vector2"> + </argument> + <description> + Set the offset of the light texture. + </description> + </method> + <method name="set_texture_scale"> + <return type="void"> + </return> + <argument index="0" name="texture_scale" type="float"> + </argument> + <description> + Set the scale value of the light texture. + </description> + </method> + <method name="set_z_range_max"> + <return type="void"> + </return> + <argument index="0" name="z" type="int"> + </argument> + <description> + Set the maximum Z value that objects of the scene can be in order to be affected by the Light2D. + </description> + </method> + <method name="set_z_range_min"> + <return type="void"> + </return> + <argument index="0" name="z" type="int"> + </argument> + <description> + Set the minimum Z value that objects of the scene have to be in order to be affected by the Light2D. + </description> + </method> + </methods> + <members> + <member name="color" type="Color" setter="set_color" getter="get_color"> + </member> + <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only"> + </member> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled"> + </member> + <member name="energy" type="float" setter="set_energy" getter="get_energy"> + </member> + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Light2D.Mode"> + </member> + <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset"> + </member> + <member name="range_height" type="float" setter="set_height" getter="get_height"> + </member> + <member name="range_item_cull_mask" type="int" setter="set_item_cull_mask" getter="get_item_cull_mask"> + </member> + <member name="range_layer_max" type="int" setter="set_layer_range_max" getter="get_layer_range_max"> + </member> + <member name="range_layer_min" type="int" setter="set_layer_range_min" getter="get_layer_range_min"> + </member> + <member name="range_z_max" type="int" setter="set_z_range_max" getter="get_z_range_max"> + </member> + <member name="range_z_min" type="int" setter="set_z_range_min" getter="get_z_range_min"> + </member> + <member name="shadow_buffer_size" type="int" setter="set_shadow_buffer_size" getter="get_shadow_buffer_size"> + </member> + <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color"> + </member> + <member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled"> + </member> + <member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter"> + </member> + <member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth"> + </member> + <member name="shadow_gradient_length" type="float" setter="set_shadow_gradient_length" getter="get_shadow_gradient_length"> + </member> + <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask"> + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + </member> + <member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale"> + </member> + </members> + <constants> + <constant name="MODE_ADD" value="0"> + Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. + </constant> + <constant name="MODE_SUB" value="1"> + Subtract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. + </constant> + <constant name="MODE_MIX" value="2"> + Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. + </constant> + <constant name="MODE_MASK" value="3"> + The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. + </constant> + </constants> +</class> |