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-rw-r--r--doc/classes/Light2D.xml25
1 files changed, 12 insertions, 13 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index f3903ffeae..a487fdf2fe 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Light2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Light2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Casts light in a 2D environment.
</brief_description>
@@ -7,9 +7,8 @@
Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.
</description>
<tutorials>
+ <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
@@ -17,10 +16,10 @@
The Light2D's [Color].
</member>
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only">
- If [code]true[/code] Light2D will only appear when editing the scene. Default value: [code]false[/code].
+ If [code]true[/code], Light2D will only appear when editing the scene. Default value: [code]false[/code].
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled">
- If [code]true[/code] Light2D will emit light. Default value: [code]true[/code].
+ If [code]true[/code], Light2D will emit light. Default value: [code]true[/code].
</member>
<member name="energy" type="float" setter="set_energy" getter="get_energy">
The Light2D's energy value. The larger the value, the stronger the light.
@@ -56,10 +55,10 @@
[Color] of shadows cast by the Light2D.
</member>
<member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled">
- If [code]true[/code] the Light2D will cast shadows. Default value: [code]false[/code].
+ If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code].
</member>
<member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter">
- Shadow filter type. Use SHADOW_FILTER_* constants to set [code]shadow_filter[/code]. Default value: [code]None[/code].
+ Shadow filter type. Use [enum Light2D.ShadowFilter] constants as values. Default value: [code]SHADOW_FILTER_NONE[/code].
</member>
<member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth">
Smoothing value for shadows.
@@ -91,22 +90,22 @@
The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
</constant>
<constant name="SHADOW_FILTER_NONE" value="0" enum="ShadowFilter">
- No filter applies to the shadow map. See [method shadow_filter].
+ No filter applies to the shadow map. See [member shadow_filter].
</constant>
<constant name="SHADOW_FILTER_PCF3" value="1" enum="ShadowFilter">
- Percentage closer filtering (3 samples) applies to the shadow map. See [method shadow_filter].
+ Percentage closer filtering (3 samples) applies to the shadow map. See [member shadow_filter].
</constant>
<constant name="SHADOW_FILTER_PCF5" value="2" enum="ShadowFilter">
- Percentage closer filtering (5 samples) applies to the shadow map. See [method shadow_filter].
+ Percentage closer filtering (5 samples) applies to the shadow map. See [member shadow_filter].
</constant>
<constant name="SHADOW_FILTER_PCF7" value="3" enum="ShadowFilter">
- Percentage closer filtering (7 samples) applies to the shadow map. See [method shadow_filter].
+ Percentage closer filtering (7 samples) applies to the shadow map. See [member shadow_filter].
</constant>
<constant name="SHADOW_FILTER_PCF9" value="4" enum="ShadowFilter">
- Percentage closer filtering (9 samples) applies to the shadow map. See [method shadow_filter].
+ Percentage closer filtering (9 samples) applies to the shadow map. See [member shadow_filter].
</constant>
<constant name="SHADOW_FILTER_PCF13" value="5" enum="ShadowFilter">
- Percentage closer filtering (13 samples) applies to the shadow map. See [method shadow_filter].
+ Percentage closer filtering (13 samples) applies to the shadow map. See [member shadow_filter].
</constant>
</constants>
</class>