diff options
Diffstat (limited to 'doc/classes/Light2D.xml')
-rw-r--r-- | doc/classes/Light2D.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 5bb90daaf4..5f3ad1b865 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Light2D" inherits="Node2D" category="Core" version="3.2"> +<class name="Light2D" inherits="Node2D" version="4.0"> <brief_description> Casts light in a 2D environment. </brief_description> @@ -8,7 +8,7 @@ [b]Note:[/b] Light2D can also be used as a mask. </description> <tutorials> - <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> </tutorials> <methods> </methods> @@ -68,7 +68,7 @@ Smooth shadow gradient length. </member> <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1"> - The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows. + The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] used for the Light2D's appearance. |