diff options
Diffstat (limited to 'doc/classes/Light2D.xml')
-rw-r--r-- | doc/classes/Light2D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index f61be5a5af..cdc0270269 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -26,7 +26,7 @@ The Light2D's energy value. The larger the value, the stronger the light. </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Light2D.Mode" default="0"> - The Light2D's mode. See [code]MODE_*[/code] constants for values. + The Light2D's mode. See [enum Mode] constants for values. </member> <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )"> The offset of the Light2D's [code]texture[/code]. @@ -68,7 +68,7 @@ Smooth shadow gradient length. </member> <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1"> - The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows. + The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] used for the Light2D's appearance. |