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-rw-r--r--doc/classes/Light2D.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index f61be5a5af..b3282650e7 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Light2D" inherits="Node2D" category="Core" version="3.2">
+<class name="Light2D" inherits="Node2D" version="3.2">
<brief_description>
Casts light in a 2D environment.
</brief_description>
@@ -8,7 +8,7 @@
[b]Note:[/b] Light2D can also be used as a mask.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
</tutorials>
<methods>
</methods>
@@ -26,7 +26,7 @@
The Light2D's energy value. The larger the value, the stronger the light.
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Light2D.Mode" default="0">
- The Light2D's mode. See [code]MODE_*[/code] constants for values.
+ The Light2D's mode. See [enum Mode] constants for values.
</member>
<member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )">
The offset of the Light2D's [code]texture[/code].
@@ -68,7 +68,7 @@
Smooth shadow gradient length.
</member>
<member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1">
- The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows.
+ The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows.
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
[Texture] used for the Light2D's appearance.