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-rw-r--r--doc/classes/Light2D.xml12
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index 593799b57d..1386fc53d9 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -395,5 +395,17 @@
<constant name="MODE_MASK" value="3">
The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
</constant>
+ <constant name="SHADOW_FILTER_NONE" value="0">
+ </constant>
+ <constant name="SHADOW_FILTER_PCF3" value="1">
+ </constant>
+ <constant name="SHADOW_FILTER_PCF5" value="2">
+ </constant>
+ <constant name="SHADOW_FILTER_PCF7" value="3">
+ </constant>
+ <constant name="SHADOW_FILTER_PCF9" value="4">
+ </constant>
+ <constant name="SHADOW_FILTER_PCF13" value="5">
+ </constant>
</constants>
</class>