diff options
Diffstat (limited to 'doc/classes/Light2D.xml')
-rw-r--r-- | doc/classes/Light2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 9f1b1af60d..4481131f81 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -80,7 +80,7 @@ Percentage closer filtering (5 samples) applies to the shadow map. This is slower compared to hard shadow rendering. See [member shadow_filter]. </constant> <constant name="SHADOW_FILTER_PCF13" value="2" enum="ShadowFilter"> - Percentage closer filtering (13 samples) applies to the shadow map. This is the slowest shadow filtereing mode, and should be used sparingly. See [member shadow_filter]. + Percentage closer filtering (13 samples) applies to the shadow map. This is the slowest shadow filtering mode, and should be used sparingly. See [member shadow_filter]. </constant> <constant name="BLEND_MODE_ADD" value="0" enum="BlendMode"> Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light. |