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-rw-r--r--doc/classes/Light2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index 9f1b1af60d..4481131f81 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -80,7 +80,7 @@
Percentage closer filtering (5 samples) applies to the shadow map. This is slower compared to hard shadow rendering. See [member shadow_filter].
</constant>
<constant name="SHADOW_FILTER_PCF13" value="2" enum="ShadowFilter">
- Percentage closer filtering (13 samples) applies to the shadow map. This is the slowest shadow filtereing mode, and should be used sparingly. See [member shadow_filter].
+ Percentage closer filtering (13 samples) applies to the shadow map. This is the slowest shadow filtering mode, and should be used sparingly. See [member shadow_filter].
</constant>
<constant name="BLEND_MODE_ADD" value="0" enum="BlendMode">
Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.