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-rw-r--r--doc/classes/Light2D.xml57
1 files changed, 25 insertions, 32 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index c5f0c2df8c..918e8a5c8a 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -11,9 +11,23 @@
<link title="2D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
</tutorials>
<methods>
+ <method name="get_height" qualifiers="const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="set_height">
+ <return type="void" />
+ <argument index="0" name="height" type="float" />
+ <description>
+ </description>
+ </method>
</methods>
<members>
- <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
+ <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="Light2D.BlendMode" default="0">
+ The Light2D's blend mode. See [enum BlendMode] constants for values.
+ </member>
+ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
The Light2D's [Color].
</member>
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false">
@@ -25,15 +39,6 @@
<member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
The Light2D's energy value. The larger the value, the stronger the light.
</member>
- <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Light2D.Mode" default="0">
- The Light2D's mode. See [enum Mode] constants for values.
- </member>
- <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )">
- The offset of the Light2D's [code]texture[/code].
- </member>
- <member name="range_height" type="float" setter="set_height" getter="get_height" default="0.0">
- The height of the Light2D. Used with 2D normal mapping.
- </member>
<member name="range_item_cull_mask" type="int" setter="set_item_cull_mask" getter="get_item_cull_mask" default="1">
The layer mask. Only objects with a matching mask will be affected by the Light2D.
</member>
@@ -49,10 +54,7 @@
<member name="range_z_min" type="int" setter="set_z_range_min" getter="get_z_range_min" default="-1024">
Minimum [code]z[/code] value of objects that are affected by the Light2D.
</member>
- <member name="shadow_buffer_size" type="int" setter="set_shadow_buffer_size" getter="get_shadow_buffer_size" default="2048">
- Shadow buffer size.
- </member>
- <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color( 0, 0, 0, 0 )">
+ <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color(0, 0, 0, 0)">
[Color] of shadows cast by the Light2D.
</member>
<member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled" default="false">
@@ -67,26 +69,8 @@
<member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1">
The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows.
</member>
- <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
- [Texture2D] used for the Light2D's appearance.
- </member>
- <member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale" default="1.0">
- The [code]texture[/code]'s scale factor.
- </member>
</members>
<constants>
- <constant name="MODE_ADD" value="0" enum="Mode">
- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
- </constant>
- <constant name="MODE_SUB" value="1" enum="Mode">
- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
- </constant>
- <constant name="MODE_MIX" value="2" enum="Mode">
- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
- </constant>
- <constant name="MODE_MASK" value="3" enum="Mode">
- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
- </constant>
<constant name="SHADOW_FILTER_NONE" value="0" enum="ShadowFilter">
No filter applies to the shadow map. See [member shadow_filter].
</constant>
@@ -96,5 +80,14 @@
<constant name="SHADOW_FILTER_PCF13" value="2" enum="ShadowFilter">
Percentage closer filtering (13 samples) applies to the shadow map. See [member shadow_filter].
</constant>
+ <constant name="BLEND_MODE_ADD" value="0" enum="BlendMode">
+ Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
+ </constant>
+ <constant name="BLEND_MODE_SUB" value="1" enum="BlendMode">
+ Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
+ </constant>
+ <constant name="BLEND_MODE_MIX" value="2" enum="BlendMode">
+ Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
+ </constant>
</constants>
</class>