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-rw-r--r--doc/classes/Light2D.xml348
1 files changed, 11 insertions, 337 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index 285d302ba7..fe1f25ad9e 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Light2D" inherits="Node2D" category="Core" version="3.0-alpha">
+<class name="Light2D" inherits="Node2D" category="Core" version="3.0-beta">
<brief_description>
Casts light in a 2D environment.
</brief_description>
@@ -11,332 +11,6 @@
<demos>
</demos>
<methods>
- <method name="get_color" qualifiers="const">
- <return type="Color">
- </return>
- <description>
- Return the color of the Light2D.
- </description>
- </method>
- <method name="get_energy" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Return the energy value of the Light2D.
- </description>
- </method>
- <method name="get_height" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Return the height of the Light2D. Used with 2D normalmapping.
- </description>
- </method>
- <method name="get_item_cull_mask" qualifiers="const">
- <return type="int">
- </return>
- <description>
- </description>
- </method>
- <method name="get_item_shadow_cull_mask" qualifiers="const">
- <return type="int">
- </return>
- <description>
- </description>
- </method>
- <method name="get_layer_range_max" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Set the maximum layer value of objects of the scene that are affected by the Light2D.
- </description>
- </method>
- <method name="get_layer_range_min" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Get the minimum layer value of objects of the scene that are affected by the Light2D.
- </description>
- </method>
- <method name="get_mode" qualifiers="const">
- <return type="int" enum="Light2D.Mode">
- </return>
- <description>
- Return the current mode set to the Light2D.
- </description>
- </method>
- <method name="get_shadow_buffer_size" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the shadow buffer size.
- </description>
- </method>
- <method name="get_shadow_color" qualifiers="const">
- <return type="Color">
- </return>
- <description>
- Return the color of casted shadows for this Light2D.
- </description>
- </method>
- <method name="get_shadow_filter" qualifiers="const">
- <return type="int" enum="Light2D.ShadowFilter">
- </return>
- <description>
- </description>
- </method>
- <method name="get_shadow_gradient_length" qualifiers="const">
- <return type="float">
- </return>
- <description>
- </description>
- </method>
- <method name="get_shadow_smooth" qualifiers="const">
- <return type="float">
- </return>
- <description>
- </description>
- </method>
- <method name="get_texture" qualifiers="const">
- <return type="Texture">
- </return>
- <description>
- Return the texture of the Light2D.
- </description>
- </method>
- <method name="get_texture_offset" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Return the offset of the light texture.
- </description>
- </method>
- <method name="get_texture_scale" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Return the scale value of the light texture.
- </description>
- </method>
- <method name="get_z_range_max" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Get the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
- </description>
- </method>
- <method name="get_z_range_min" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
- </description>
- </method>
- <method name="is_editor_only" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="is_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return true if the Light2D is enabled, false if it is not.
- </description>
- </method>
- <method name="is_shadow_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return true if shadow casting is enabled for this Light2D, else return false.
- </description>
- </method>
- <method name="set_color">
- <return type="void">
- </return>
- <argument index="0" name="color" type="Color">
- </argument>
- <description>
- Set the color of the Light2D.
- </description>
- </method>
- <method name="set_editor_only">
- <return type="void">
- </return>
- <argument index="0" name="editor_only" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_enabled">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- Switches the Light2D on or off, depending on the 'enabled' parameter.
- </description>
- </method>
- <method name="set_energy">
- <return type="void">
- </return>
- <argument index="0" name="energy" type="float">
- </argument>
- <description>
- Set the energy value of the Light2D. The bigger the value, the stronger the light.
- </description>
- </method>
- <method name="set_height">
- <return type="void">
- </return>
- <argument index="0" name="height" type="float">
- </argument>
- <description>
- Set the height of the Light2D. Used with 2D normalmapping.
- </description>
- </method>
- <method name="set_item_cull_mask">
- <return type="void">
- </return>
- <argument index="0" name="item_cull_mask" type="int">
- </argument>
- <description>
- Set the item mask of the Light2D to 'item_mask' value.
- </description>
- </method>
- <method name="set_item_shadow_cull_mask">
- <return type="void">
- </return>
- <argument index="0" name="item_shadow_cull_mask" type="int">
- </argument>
- <description>
- Set the item shadow mask to 'item_shadow_mask' value.
- </description>
- </method>
- <method name="set_layer_range_max">
- <return type="void">
- </return>
- <argument index="0" name="layer" type="int">
- </argument>
- <description>
- Set the maximum layer value of objects of the scene that are affected by the Light2D.
- </description>
- </method>
- <method name="set_layer_range_min">
- <return type="void">
- </return>
- <argument index="0" name="layer" type="int">
- </argument>
- <description>
- Set the minimum layer value of objects of the scene that are affected by the Light2D.
- </description>
- </method>
- <method name="set_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="Light2D.Mode">
- </argument>
- <description>
- Set the behaviour mode of the Light2D. Use constants defined in the constants section.
- </description>
- </method>
- <method name="set_shadow_buffer_size">
- <return type="void">
- </return>
- <argument index="0" name="size" type="int">
- </argument>
- <description>
- Set the shadow buffer size.
- </description>
- </method>
- <method name="set_shadow_color">
- <return type="void">
- </return>
- <argument index="0" name="shadow_color" type="Color">
- </argument>
- <description>
- Set the color of casted shadows for this Light2D.
- </description>
- </method>
- <method name="set_shadow_enabled">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- Enable or disable shadows casting from this Light2D according to the 'enabled' parameter.
- </description>
- </method>
- <method name="set_shadow_filter">
- <return type="void">
- </return>
- <argument index="0" name="filter" type="int" enum="Light2D.ShadowFilter">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_shadow_gradient_length">
- <return type="void">
- </return>
- <argument index="0" name="multiplier" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_shadow_smooth">
- <return type="void">
- </return>
- <argument index="0" name="smooth" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_texture">
- <return type="void">
- </return>
- <argument index="0" name="texture" type="Texture">
- </argument>
- <description>
- Set the texture of the Light2D.
- </description>
- </method>
- <method name="set_texture_offset">
- <return type="void">
- </return>
- <argument index="0" name="texture_offset" type="Vector2">
- </argument>
- <description>
- Set the offset of the light texture.
- </description>
- </method>
- <method name="set_texture_scale">
- <return type="void">
- </return>
- <argument index="0" name="texture_scale" type="float">
- </argument>
- <description>
- Set the scale value of the light texture.
- </description>
- </method>
- <method name="set_z_range_max">
- <return type="void">
- </return>
- <argument index="0" name="z" type="int">
- </argument>
- <description>
- Set the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
- </description>
- </method>
- <method name="set_z_range_min">
- <return type="void">
- </return>
- <argument index="0" name="z" type="int">
- </argument>
- <description>
- Set the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
- </description>
- </method>
</methods>
<members>
<member name="color" type="Color" setter="set_color" getter="get_color">
@@ -404,34 +78,34 @@
</member>
</members>
<constants>
- <constant name="MODE_ADD" value="0">
+ <constant name="MODE_ADD" value="0" enum="Mode">
Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light.
</constant>
- <constant name="MODE_SUB" value="1">
+ <constant name="MODE_SUB" value="1" enum="Mode">
Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
</constant>
- <constant name="MODE_MIX" value="2">
+ <constant name="MODE_MIX" value="2" enum="Mode">
Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
</constant>
- <constant name="MODE_MASK" value="3">
+ <constant name="MODE_MASK" value="3" enum="Mode">
The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
</constant>
- <constant name="SHADOW_FILTER_NONE" value="0">
+ <constant name="SHADOW_FILTER_NONE" value="0" enum="ShadowFilter">
No filter applies to the shadow map. See [method shadow_filter].
</constant>
- <constant name="SHADOW_FILTER_PCF3" value="1">
+ <constant name="SHADOW_FILTER_PCF3" value="1" enum="ShadowFilter">
Percentage closer filtering (3 samples) applies to the shadow map. See [method shadow_filter].
</constant>
- <constant name="SHADOW_FILTER_PCF5" value="2">
+ <constant name="SHADOW_FILTER_PCF5" value="2" enum="ShadowFilter">
Percentage closer filtering (5 samples) applies to the shadow map. See [method shadow_filter].
</constant>
- <constant name="SHADOW_FILTER_PCF7" value="3">
+ <constant name="SHADOW_FILTER_PCF7" value="3" enum="ShadowFilter">
Percentage closer filtering (7 samples) applies to the shadow map. See [method shadow_filter].
</constant>
- <constant name="SHADOW_FILTER_PCF9" value="4">
+ <constant name="SHADOW_FILTER_PCF9" value="4" enum="ShadowFilter">
Percentage closer filtering (9 samples) applies to the shadow map. See [method shadow_filter].
</constant>
- <constant name="SHADOW_FILTER_PCF13" value="5">
+ <constant name="SHADOW_FILTER_PCF13" value="5" enum="ShadowFilter">
Percentage closer filtering (13 samples) applies to the shadow map. See [method shadow_filter].
</constant>
</constants>