diff options
Diffstat (limited to 'doc/classes/Light2D.xml')
-rw-r--r-- | doc/classes/Light2D.xml | 348 |
1 files changed, 11 insertions, 337 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 285d302ba7..fe1f25ad9e 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Light2D" inherits="Node2D" category="Core" version="3.0-alpha"> +<class name="Light2D" inherits="Node2D" category="Core" version="3.0-beta"> <brief_description> Casts light in a 2D environment. </brief_description> @@ -11,332 +11,6 @@ <demos> </demos> <methods> - <method name="get_color" qualifiers="const"> - <return type="Color"> - </return> - <description> - Return the color of the Light2D. - </description> - </method> - <method name="get_energy" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the energy value of the Light2D. - </description> - </method> - <method name="get_height" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the height of the Light2D. Used with 2D normalmapping. - </description> - </method> - <method name="get_item_cull_mask" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_item_shadow_cull_mask" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_layer_range_max" qualifiers="const"> - <return type="int"> - </return> - <description> - Set the maximum layer value of objects of the scene that are affected by the Light2D. - </description> - </method> - <method name="get_layer_range_min" qualifiers="const"> - <return type="int"> - </return> - <description> - Get the minimum layer value of objects of the scene that are affected by the Light2D. - </description> - </method> - <method name="get_mode" qualifiers="const"> - <return type="int" enum="Light2D.Mode"> - </return> - <description> - Return the current mode set to the Light2D. - </description> - </method> - <method name="get_shadow_buffer_size" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the shadow buffer size. - </description> - </method> - <method name="get_shadow_color" qualifiers="const"> - <return type="Color"> - </return> - <description> - Return the color of casted shadows for this Light2D. - </description> - </method> - <method name="get_shadow_filter" qualifiers="const"> - <return type="int" enum="Light2D.ShadowFilter"> - </return> - <description> - </description> - </method> - <method name="get_shadow_gradient_length" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="get_shadow_smooth" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="get_texture" qualifiers="const"> - <return type="Texture"> - </return> - <description> - Return the texture of the Light2D. - </description> - </method> - <method name="get_texture_offset" qualifiers="const"> - <return type="Vector2"> - </return> - <description> - Return the offset of the light texture. - </description> - </method> - <method name="get_texture_scale" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the scale value of the light texture. - </description> - </method> - <method name="get_z_range_max" qualifiers="const"> - <return type="int"> - </return> - <description> - Get the maximum Z value that objects of the scene can be in order to be affected by the Light2D. - </description> - </method> - <method name="get_z_range_min" qualifiers="const"> - <return type="int"> - </return> - <description> - Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D. - </description> - </method> - <method name="is_editor_only" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return true if the Light2D is enabled, false if it is not. - </description> - </method> - <method name="is_shadow_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return true if shadow casting is enabled for this Light2D, else return false. - </description> - </method> - <method name="set_color"> - <return type="void"> - </return> - <argument index="0" name="color" type="Color"> - </argument> - <description> - Set the color of the Light2D. - </description> - </method> - <method name="set_editor_only"> - <return type="void"> - </return> - <argument index="0" name="editor_only" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_enabled"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - Switches the Light2D on or off, depending on the 'enabled' parameter. - </description> - </method> - <method name="set_energy"> - <return type="void"> - </return> - <argument index="0" name="energy" type="float"> - </argument> - <description> - Set the energy value of the Light2D. The bigger the value, the stronger the light. - </description> - </method> - <method name="set_height"> - <return type="void"> - </return> - <argument index="0" name="height" type="float"> - </argument> - <description> - Set the height of the Light2D. Used with 2D normalmapping. - </description> - </method> - <method name="set_item_cull_mask"> - <return type="void"> - </return> - <argument index="0" name="item_cull_mask" type="int"> - </argument> - <description> - Set the item mask of the Light2D to 'item_mask' value. - </description> - </method> - <method name="set_item_shadow_cull_mask"> - <return type="void"> - </return> - <argument index="0" name="item_shadow_cull_mask" type="int"> - </argument> - <description> - Set the item shadow mask to 'item_shadow_mask' value. - </description> - </method> - <method name="set_layer_range_max"> - <return type="void"> - </return> - <argument index="0" name="layer" type="int"> - </argument> - <description> - Set the maximum layer value of objects of the scene that are affected by the Light2D. - </description> - </method> - <method name="set_layer_range_min"> - <return type="void"> - </return> - <argument index="0" name="layer" type="int"> - </argument> - <description> - Set the minimum layer value of objects of the scene that are affected by the Light2D. - </description> - </method> - <method name="set_mode"> - <return type="void"> - </return> - <argument index="0" name="mode" type="int" enum="Light2D.Mode"> - </argument> - <description> - Set the behaviour mode of the Light2D. Use constants defined in the constants section. - </description> - </method> - <method name="set_shadow_buffer_size"> - <return type="void"> - </return> - <argument index="0" name="size" type="int"> - </argument> - <description> - Set the shadow buffer size. - </description> - </method> - <method name="set_shadow_color"> - <return type="void"> - </return> - <argument index="0" name="shadow_color" type="Color"> - </argument> - <description> - Set the color of casted shadows for this Light2D. - </description> - </method> - <method name="set_shadow_enabled"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - Enable or disable shadows casting from this Light2D according to the 'enabled' parameter. - </description> - </method> - <method name="set_shadow_filter"> - <return type="void"> - </return> - <argument index="0" name="filter" type="int" enum="Light2D.ShadowFilter"> - </argument> - <description> - </description> - </method> - <method name="set_shadow_gradient_length"> - <return type="void"> - </return> - <argument index="0" name="multiplier" type="float"> - </argument> - <description> - </description> - </method> - <method name="set_shadow_smooth"> - <return type="void"> - </return> - <argument index="0" name="smooth" type="float"> - </argument> - <description> - </description> - </method> - <method name="set_texture"> - <return type="void"> - </return> - <argument index="0" name="texture" type="Texture"> - </argument> - <description> - Set the texture of the Light2D. - </description> - </method> - <method name="set_texture_offset"> - <return type="void"> - </return> - <argument index="0" name="texture_offset" type="Vector2"> - </argument> - <description> - Set the offset of the light texture. - </description> - </method> - <method name="set_texture_scale"> - <return type="void"> - </return> - <argument index="0" name="texture_scale" type="float"> - </argument> - <description> - Set the scale value of the light texture. - </description> - </method> - <method name="set_z_range_max"> - <return type="void"> - </return> - <argument index="0" name="z" type="int"> - </argument> - <description> - Set the maximum Z value that objects of the scene can be in order to be affected by the Light2D. - </description> - </method> - <method name="set_z_range_min"> - <return type="void"> - </return> - <argument index="0" name="z" type="int"> - </argument> - <description> - Set the minimum Z value that objects of the scene have to be in order to be affected by the Light2D. - </description> - </method> </methods> <members> <member name="color" type="Color" setter="set_color" getter="get_color"> @@ -404,34 +78,34 @@ </member> </members> <constants> - <constant name="MODE_ADD" value="0"> + <constant name="MODE_ADD" value="0" enum="Mode"> Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. </constant> - <constant name="MODE_SUB" value="1"> + <constant name="MODE_SUB" value="1" enum="Mode"> Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. </constant> - <constant name="MODE_MIX" value="2"> + <constant name="MODE_MIX" value="2" enum="Mode"> Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. </constant> - <constant name="MODE_MASK" value="3"> + <constant name="MODE_MASK" value="3" enum="Mode"> The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. </constant> - <constant name="SHADOW_FILTER_NONE" value="0"> + <constant name="SHADOW_FILTER_NONE" value="0" enum="ShadowFilter"> No filter applies to the shadow map. See [method shadow_filter]. </constant> - <constant name="SHADOW_FILTER_PCF3" value="1"> + <constant name="SHADOW_FILTER_PCF3" value="1" enum="ShadowFilter"> Percentage closer filtering (3 samples) applies to the shadow map. See [method shadow_filter]. </constant> - <constant name="SHADOW_FILTER_PCF5" value="2"> + <constant name="SHADOW_FILTER_PCF5" value="2" enum="ShadowFilter"> Percentage closer filtering (5 samples) applies to the shadow map. See [method shadow_filter]. </constant> - <constant name="SHADOW_FILTER_PCF7" value="3"> + <constant name="SHADOW_FILTER_PCF7" value="3" enum="ShadowFilter"> Percentage closer filtering (7 samples) applies to the shadow map. See [method shadow_filter]. </constant> - <constant name="SHADOW_FILTER_PCF9" value="4"> + <constant name="SHADOW_FILTER_PCF9" value="4" enum="ShadowFilter"> Percentage closer filtering (9 samples) applies to the shadow map. See [method shadow_filter]. </constant> - <constant name="SHADOW_FILTER_PCF13" value="5"> + <constant name="SHADOW_FILTER_PCF13" value="5" enum="ShadowFilter"> Percentage closer filtering (13 samples) applies to the shadow map. See [method shadow_filter]. </constant> </constants> |