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-rw-r--r--doc/classes/Light.xml15
1 files changed, 15 insertions, 0 deletions
diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml
index e9b36c2f9d..04191136a8 100644
--- a/doc/classes/Light.xml
+++ b/doc/classes/Light.xml
@@ -15,28 +15,40 @@
</methods>
<members>
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only">
+ If [code]true[/code] the light only appears in the editor and will not be visible at runtime. Default value:[code]false[/code].
</member>
<member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode">
+ The light's bake mode. See [enum BakeMode].
</member>
<member name="light_color" type="Color" setter="set_color" getter="get_color">
+ The light's color.
</member>
<member name="light_cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask">
+ The light will affect objects in the selected layers.
</member>
<member name="light_energy" type="float" setter="set_param" getter="get_param">
+ The light's strength multiplier.
</member>
<member name="light_indirect_energy" type="float" setter="set_param" getter="get_param">
+ Secondary multiplier used with indirect light (light bounces). This works in baked light or GIProbe.
</member>
<member name="light_negative" type="bool" setter="set_negative" getter="is_negative">
+ If [code]true[/code] the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code].
</member>
<member name="light_specular" type="float" setter="set_param" getter="get_param">
+ The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light.
</member>
<member name="shadow_bias" type="float" setter="set_param" getter="get_param">
+ Used to adjust shadow appearance. Too small a value results in self shadowing, while too large a value causes shadows to separate from casters. Adjust as needed.
</member>
<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color">
+ The color of shadows cast by this light.
</member>
<member name="shadow_contact" type="float" setter="set_param" getter="get_param">
+ Attempts to reduce [member shadow_bias] gap.
</member>
<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow">
+ If [code]true[/code] the light will cast shadows. Default value: [code]false[/code].
</member>
<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face">
</member>
@@ -75,10 +87,13 @@
<constant name="PARAM_MAX" value="15" enum="Param">
</constant>
<constant name="BAKE_DISABLED" value="0" enum="BakeMode">
+ Light is ignored when baking. Note: hiding a light does [i]not[/i] affect baking.
</constant>
<constant name="BAKE_INDIRECT" value="1" enum="BakeMode">
+ Only indirect lighting will be baked. Default value.
</constant>
<constant name="BAKE_ALL" value="2" enum="BakeMode">
+ Both direct and indirect light will be baked. Note: you should hide the light if you don't want it to appear twice (dynamic and baked).
</constant>
</constants>
</class>