diff options
Diffstat (limited to 'doc/classes/Light.xml')
-rw-r--r-- | doc/classes/Light.xml | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml index cf873e5b28..ecbc07ba72 100644 --- a/doc/classes/Light.xml +++ b/doc/classes/Light.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Light" inherits="VisualInstance" category="Core" version="3.1"> +<class name="Light" inherits="VisualInstance" category="Core" version="3.2"> <brief_description> Provides a base class for different kinds of light nodes. </brief_description> @@ -9,13 +9,11 @@ <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> - <demos> - </demos> <methods> </methods> <members> <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only"> - If [code]true[/code] the light only appears in the editor and will not be visible at runtime. Default value:[code]false[/code]. + If [code]true[/code], the light only appears in the editor and will not be visible at runtime. Default value:[code]false[/code]. </member> <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode"> The light's bake mode. See [enum BakeMode]. @@ -33,7 +31,7 @@ Secondary multiplier used with indirect light (light bounces). This works in baked light or GIProbe. </member> <member name="light_negative" type="bool" setter="set_negative" getter="is_negative"> - If [code]true[/code] the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code]. + If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code]. </member> <member name="light_specular" type="float" setter="set_param" getter="get_param"> The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light. @@ -48,7 +46,7 @@ Attempts to reduce [member shadow_bias] gap. </member> <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow"> - If [code]true[/code] the light will cast shadows. Default value: [code]false[/code]. + If [code]true[/code], the light will cast shadows. Default value: [code]false[/code]. </member> <member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face"> </member> |