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-rw-r--r--doc/classes/Light.xml26
1 files changed, 13 insertions, 13 deletions
diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml
index 8acc4ff643..d95761f097 100644
--- a/doc/classes/Light.xml
+++ b/doc/classes/Light.xml
@@ -12,43 +12,43 @@
<methods>
</methods>
<members>
- <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only">
+ <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false">
If [code]true[/code], the light only appears in the editor and will not be visible at runtime. Default value: [code]false[/code].
</member>
- <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode">
+ <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode" default="1">
The light's bake mode. See [enum BakeMode].
</member>
- <member name="light_color" type="Color" setter="set_color" getter="get_color">
+ <member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
The light's color.
</member>
- <member name="light_cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask">
+ <member name="light_cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="4294967295">
The light will affect objects in the selected layers.
</member>
- <member name="light_energy" type="float" setter="set_param" getter="get_param">
+ <member name="light_energy" type="float" setter="set_param" getter="get_param" default="1.0">
The light's strength multiplier.
</member>
- <member name="light_indirect_energy" type="float" setter="set_param" getter="get_param">
+ <member name="light_indirect_energy" type="float" setter="set_param" getter="get_param" default="1.0">
Secondary multiplier used with indirect light (light bounces). This works on both [BakedLightmap] and [GIProbe].
</member>
- <member name="light_negative" type="bool" setter="set_negative" getter="is_negative">
+ <member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false">
If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code].
</member>
- <member name="light_specular" type="float" setter="set_param" getter="get_param">
+ <member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5">
The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light.
</member>
- <member name="shadow_bias" type="float" setter="set_param" getter="get_param">
+ <member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.15">
Used to adjust shadow appearance. Too small a value results in self-shadowing, while too large a value causes shadows to separate from casters. Adjust as needed.
</member>
- <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color">
+ <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color( 0, 0, 0, 1 )">
The color of shadows cast by this light.
</member>
- <member name="shadow_contact" type="float" setter="set_param" getter="get_param">
+ <member name="shadow_contact" type="float" setter="set_param" getter="get_param" default="0.0">
Attempts to reduce [member shadow_bias] gap.
</member>
- <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow">
+ <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false">
If [code]true[/code], the light will cast shadows. Default value: [code]false[/code].
</member>
- <member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face">
+ <member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" default="false">
</member>
</members>
<constants>