diff options
Diffstat (limited to 'doc/classes/Light.xml')
-rw-r--r-- | doc/classes/Light.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml index 04191136a8..a7b0d86a7a 100644 --- a/doc/classes/Light.xml +++ b/doc/classes/Light.xml @@ -7,7 +7,7 @@ Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> <demos> </demos> @@ -15,7 +15,7 @@ </methods> <members> <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only"> - If [code]true[/code] the light only appears in the editor and will not be visible at runtime. Default value:[code]false[/code]. + If [code]true[/code], the light only appears in the editor and will not be visible at runtime. Default value:[code]false[/code]. </member> <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode"> The light's bake mode. See [enum BakeMode]. @@ -33,7 +33,7 @@ Secondary multiplier used with indirect light (light bounces). This works in baked light or GIProbe. </member> <member name="light_negative" type="bool" setter="set_negative" getter="is_negative"> - If [code]true[/code] the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code]. + If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code]. </member> <member name="light_specular" type="float" setter="set_param" getter="get_param"> The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light. @@ -48,7 +48,7 @@ Attempts to reduce [member shadow_bias] gap. </member> <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow"> - If [code]true[/code] the light will cast shadows. Default value: [code]false[/code]. + If [code]true[/code], the light will cast shadows. Default value: [code]false[/code]. </member> <member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face"> </member> |