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-rw-r--r--doc/classes/Label3D.xml31
1 files changed, 5 insertions, 26 deletions
diff --git a/doc/classes/Label3D.xml b/doc/classes/Label3D.xml
index 47126575f7..5ba0a2d79a 100644
--- a/doc/classes/Label3D.xml
+++ b/doc/classes/Label3D.xml
@@ -9,12 +9,6 @@
<tutorials>
</tutorials>
<methods>
- <method name="clear_opentype_features">
- <return type="void" />
- <description>
- Removes all OpenType features.
- </description>
- </method>
<method name="generate_triangle_mesh" qualifiers="const">
<return type="TriangleMesh" />
<description>
@@ -28,13 +22,6 @@
Returns the value of the specified flag.
</description>
</method>
- <method name="get_opentype_feature" qualifiers="const">
- <return type="int" />
- <argument index="0" name="tag" type="String" />
- <description>
- Returns OpenType feature [code]tag[/code].
- </description>
- </method>
<method name="set_draw_flag">
<return type="void" />
<argument index="0" name="flag" type="int" enum="Label3D.DrawFlags" />
@@ -43,14 +30,6 @@
If [code]true[/code], the specified flag will be enabled. See [enum Label3D.DrawFlags] for a list of flags.
</description>
</method>
- <method name="set_opentype_feature">
- <return type="void" />
- <argument index="0" name="tag" type="String" />
- <argument index="1" name="value" type="int" />
- <description>
- Returns OpenType feature [code]tag[/code]. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/featuretags]OpenType feature tags[/url].
- </description>
- </method>
</methods>
<members>
<member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="Label3D.AlphaCutMode" default="0">
@@ -72,7 +51,7 @@
If [code]true[/code], the label is rendered at the same size regardless of distance.
</member>
<member name="font" type="Font" setter="set_font" getter="get_font">
- [Font] used for the [Label3D]'s text.
+ Font configuration used to display text.
</member>
<member name="font_size" type="int" setter="set_font_size" getter="get_font_size" default="16">
Font size of the [Label3D]'s text.
@@ -96,11 +75,11 @@
The text drawing offset (in pixels).
</member>
<member name="outline_modulate" type="Color" setter="set_outline_modulate" getter="get_outline_modulate" default="Color(0, 0, 0, 1)">
- The tint of [Font]'s outline.
+ The tint of text outline.
</member>
<member name="outline_render_priority" type="int" setter="set_outline_render_priority" getter="get_outline_render_priority" default="-1">
Sets the render priority for the text outline. Higher priority objects will be sorted in front of lower priority objects.
- [b]Node:[/b] This only applies if [member alpha_cut] is set to [constant ALPHA_CUT_DISABLED] (default value).
+ [b]Note:[/b] This only applies if [member alpha_cut] is set to [constant ALPHA_CUT_DISABLED] (default value).
[b]Note:[/b] This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).
</member>
<member name="outline_size" type="int" setter="set_outline_size" getter="get_outline_size" default="0">
@@ -111,7 +90,7 @@
</member>
<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
Sets the render priority for the text. Higher priority objects will be sorted in front of lower priority objects.
- [b]Node:[/b] This only applies if [member alpha_cut] is set to [constant ALPHA_CUT_DISABLED] (default value).
+ [b]Note:[/b] This only applies if [member alpha_cut] is set to [constant ALPHA_CUT_DISABLED] (default value).
[b]Note:[/b] This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).
</member>
<member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false">
@@ -147,7 +126,7 @@
If set, lights in the environment affect the label.
</constant>
<constant name="FLAG_DOUBLE_SIDED" value="1" enum="DrawFlags">
- If set, text can be seen from the back as well. If not, the texture is invisible when looking at it from behind.
+ If set, text can be seen from the back as well. If not, the text is invisible when looking at it from behind.
</constant>
<constant name="FLAG_DISABLE_DEPTH_TEST" value="2" enum="DrawFlags">
Disables the depth test, so this object is drawn on top of all others. However, objects drawn after it in the draw order may cover it.