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-rw-r--r--doc/classes/Label3D.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/Label3D.xml b/doc/classes/Label3D.xml
index fb3c949e48..cfb47ff4c3 100644
--- a/doc/classes/Label3D.xml
+++ b/doc/classes/Label3D.xml
@@ -32,6 +32,12 @@
</method>
</methods>
<members>
+ <member name="alpha_antialiasing_edge" type="float" setter="set_alpha_antialiasing_edge" getter="get_alpha_antialiasing_edge" default="0.0">
+ Threshold at which antialiasing will be applied on the alpha channel.
+ </member>
+ <member name="alpha_antialiasing_mode" type="int" setter="set_alpha_antialiasing" getter="get_alpha_antialiasing" enum="BaseMaterial3D.AlphaAntiAliasing" default="0">
+ The type of alpha antialiasing to apply. See [enum BaseMaterial3D.AlphaAntiAliasing].
+ </member>
<member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="Label3D.AlphaCutMode" default="0">
The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for possible values.
</member>