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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="KinematicCollision3D" inherits="Reference" version="4.0">
+ <brief_description>
+ Collision data for [KinematicBody3D] collisions.
+ </brief_description>
+ <description>
+ Contains collision data for [KinematicBody3D] collisions. When a [KinematicBody3D] is moved using [method KinematicBody3D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision3D object is returned.
+ This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="collider" type="Object" setter="" getter="get_collider">
+ The colliding body.
+ </member>
+ <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
+ The colliding body's unique instance ID. See [method Object.get_instance_id].
+ </member>
+ <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
+ The colliding body's metadata. See [Object].
+ </member>
+ <member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
+ The colliding body's shape.
+ </member>
+ <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
+ The colliding shape's index. See [CollisionObject3D].
+ </member>
+ <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )">
+ The colliding object's velocity.
+ </member>
+ <member name="local_shape" type="Object" setter="" getter="get_local_shape">
+ The moving object's colliding shape.
+ </member>
+ <member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3( 0, 0, 0 )">
+ The colliding body's shape's normal at the point of collision.
+ </member>
+ <member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )">
+ The point of collision, in global coordinates.
+ </member>
+ <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )">
+ The moving object's remaining movement vector.
+ </member>
+ <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3( 0, 0, 0 )">
+ The distance the moving object traveled before collision.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>