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-rw-r--r--doc/classes/KinematicCollision3D.xml28
1 files changed, 17 insertions, 11 deletions
diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml
index 6327d48d38..31fbbc8d0a 100644
--- a/doc/classes/KinematicCollision3D.xml
+++ b/doc/classes/KinematicCollision3D.xml
@@ -12,50 +12,50 @@
<methods>
<method name="get_angle" qualifiers="const">
<return type="float" />
- <argument index="0" name="collision_index" type="int" default="0" />
- <argument index="1" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" />
+ <param index="0" name="collision_index" type="int" default="0" />
+ <param index="1" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" />
<description>
Returns the collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive.
</description>
</method>
<method name="get_collider" qualifiers="const">
<return type="Object" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's attached [Object] given a collision index (the deepest collision by default).
</description>
</method>
<method name="get_collider_id" qualifiers="const">
<return type="int" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default). See [method Object.get_instance_id].
</description>
</method>
<method name="get_collider_rid" qualifiers="const">
<return type="RID" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default).
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
<return type="Object" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's shape given a collision index (the deepest collision by default).
</description>
</method>
<method name="get_collider_shape_index" qualifiers="const">
<return type="int" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's shape index given a collision index (the deepest collision by default). See [CollisionObject3D].
</description>
</method>
<method name="get_collider_velocity" qualifiers="const">
<return type="Vector3" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's velocity given a collision index (the deepest collision by default).
</description>
@@ -66,23 +66,29 @@
Returns the number of detected collisions.
</description>
</method>
+ <method name="get_depth" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the colliding body's length of overlap along the collision normal.
+ </description>
+ </method>
<method name="get_local_shape" qualifiers="const">
<return type="Object" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the moving object's colliding shape given a collision index (the deepest collision by default).
</description>
</method>
<method name="get_normal" qualifiers="const">
<return type="Vector3" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default).
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="Vector3" />
- <argument index="0" name="collision_index" type="int" default="0" />
+ <param index="0" name="collision_index" type="int" default="0" />
<description>
Returns the point of collision in global coordinates given a collision index (the deepest collision by default).
</description>