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Diffstat (limited to 'doc/classes/KinematicCollision3D.xml')
-rw-r--r-- | doc/classes/KinematicCollision3D.xml | 138 |
1 files changed, 98 insertions, 40 deletions
diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml index f3248a9ca1..6b0a806e5c 100644 --- a/doc/classes/KinematicCollision3D.xml +++ b/doc/classes/KinematicCollision3D.xml @@ -1,51 +1,109 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="KinematicCollision3D" inherits="Reference" version="4.0"> +<class name="KinematicCollision3D" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Collision data for [KinematicBody3D] collisions. + Collision data for [method PhysicsBody3D.move_and_collide] collisions. </brief_description> <description> - Contains collision data for [KinematicBody3D] collisions. When a [KinematicBody3D] is moved using [method KinematicBody3D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision3D object is returned. + Contains collision data for [method PhysicsBody3D.move_and_collide] collisions. When a [PhysicsBody3D] is moved using [method PhysicsBody3D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision3D] object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. </description> <tutorials> </tutorials> <methods> + <method name="get_angle" qualifiers="const"> + <return type="float" /> + <param index="0" name="collision_index" type="int" default="0" /> + <param index="1" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" /> + <description> + Returns the collision angle according to [param up_direction], which is [constant Vector3.UP] by default. This value is always positive. + </description> + </method> + <method name="get_collider" qualifiers="const"> + <return type="Object" /> + <param index="0" name="collision_index" type="int" default="0" /> + <description> + Returns the colliding body's attached [Object] given a collision index (the deepest collision by default). + </description> + </method> + <method name="get_collider_id" qualifiers="const"> + <return type="int" /> + <param index="0" name="collision_index" type="int" default="0" /> + <description> + Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default). See [method Object.get_instance_id]. + </description> + </method> + <method name="get_collider_rid" qualifiers="const"> + <return type="RID" /> + <param index="0" name="collision_index" type="int" default="0" /> + <description> + Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default). + </description> + </method> + <method name="get_collider_shape" qualifiers="const"> + <return type="Object" /> + <param index="0" name="collision_index" type="int" default="0" /> + <description> + Returns the colliding body's shape given a collision index (the deepest collision by default). + </description> + </method> + <method name="get_collider_shape_index" qualifiers="const"> + <return type="int" /> + <param index="0" name="collision_index" type="int" default="0" /> + <description> + Returns the colliding body's shape index given a collision index (the deepest collision by default). See [CollisionObject3D]. + </description> + </method> + <method name="get_collider_velocity" qualifiers="const"> + <return type="Vector3" /> + <param index="0" name="collision_index" type="int" default="0" /> + <description> + Returns the colliding body's velocity given a collision index (the deepest collision by default). + </description> + </method> + <method name="get_collision_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the number of detected collisions. + </description> + </method> + <method name="get_depth" qualifiers="const"> + <return type="float" /> + <description> + Returns the colliding body's length of overlap along the collision normal. + </description> + </method> + <method name="get_local_shape" qualifiers="const"> + <return type="Object" /> + <param index="0" name="collision_index" type="int" default="0" /> + <description> + Returns the moving object's colliding shape given a collision index (the deepest collision by default). + </description> + </method> + <method name="get_normal" qualifiers="const"> + <return type="Vector3" /> + <param index="0" name="collision_index" type="int" default="0" /> + <description> + Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default). + </description> + </method> + <method name="get_position" qualifiers="const"> + <return type="Vector3" /> + <param index="0" name="collision_index" type="int" default="0" /> + <description> + Returns the point of collision in global coordinates given a collision index (the deepest collision by default). + </description> + </method> + <method name="get_remainder" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the moving object's remaining movement vector. + </description> + </method> + <method name="get_travel" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the moving object's travel before collision. + </description> + </method> </methods> - <members> - <member name="collider" type="Object" setter="" getter="get_collider"> - The colliding body. - </member> - <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> - The colliding body's unique instance ID. See [method Object.get_instance_id]. - </member> - <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> - The colliding body's metadata. See [Object]. - </member> - <member name="collider_shape" type="Object" setter="" getter="get_collider_shape"> - The colliding body's shape. - </member> - <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0"> - The colliding shape's index. See [CollisionObject3D]. - </member> - <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )"> - The colliding object's velocity. - </member> - <member name="local_shape" type="Object" setter="" getter="get_local_shape"> - The moving object's colliding shape. - </member> - <member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3( 0, 0, 0 )"> - The colliding body's shape's normal at the point of collision. - </member> - <member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )"> - The point of collision, in global coordinates. - </member> - <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )"> - The moving object's remaining movement vector. - </member> - <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3( 0, 0, 0 )"> - The distance the moving object traveled before collision. - </member> - </members> - <constants> - </constants> </class> |