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-rw-r--r--doc/classes/KinematicCollision3D.xml8
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml
index 08ceebdf91..6b0a806e5c 100644
--- a/doc/classes/KinematicCollision3D.xml
+++ b/doc/classes/KinematicCollision3D.xml
@@ -15,7 +15,7 @@
<param index="0" name="collision_index" type="int" default="0" />
<param index="1" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" />
<description>
- Returns the collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive.
+ Returns the collision angle according to [param up_direction], which is [constant Vector3.UP] by default. This value is always positive.
</description>
</method>
<method name="get_collider" qualifiers="const">
@@ -66,6 +66,12 @@
Returns the number of detected collisions.
</description>
</method>
+ <method name="get_depth" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the colliding body's length of overlap along the collision normal.
+ </description>
+ </method>
<method name="get_local_shape" qualifiers="const">
<return type="Object" />
<param index="0" name="collision_index" type="int" default="0" />