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-rw-r--r--doc/classes/KinematicCollision3D.xml75
1 files changed, 28 insertions, 47 deletions
diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml
index 3db6fe019b..372113b281 100644
--- a/doc/classes/KinematicCollision3D.xml
+++ b/doc/classes/KinematicCollision3D.xml
@@ -15,108 +15,89 @@
<argument index="0" name="collision_index" type="int" default="0" />
<argument index="1" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" />
<description>
- The collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive.
+ Returns the collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive.
</description>
</method>
<method name="get_collider" qualifiers="const">
<return type="Object" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
- Returns the collider by index (the latest by default).
+ Returns the colliding body's attached [Object] given a collision index (the deepest collision by default).
</description>
</method>
<method name="get_collider_id" qualifiers="const">
<return type="int" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
- Returns the collider ID by index (the latest by default).
+ Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default). See [method Object.get_instance_id].
</description>
</method>
<method name="get_collider_rid" qualifiers="const">
<return type="RID" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
- Returns the collider RID by index (the latest by default).
+ Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default).
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
<return type="Object" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
- Returns the collider shape by index (the latest by default).
+ Returns the colliding body's shape given a collision index (the deepest collision by default).
</description>
</method>
<method name="get_collider_shape_index" qualifiers="const">
<return type="int" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
- Returns the collider shape index by index (the latest by default).
+ Returns the colliding body's shape index given a collision index (the deepest collision by default). See [CollisionObject3D].
</description>
</method>
<method name="get_collider_velocity" qualifiers="const">
<return type="Vector3" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
- Returns the collider velocity by index (the latest by default).
+ Returns the colliding body's velocity given a collision index (the deepest collision by default).
+ </description>
+ </method>
+ <method name="get_collision_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the number of detected collisions.
</description>
</method>
<method name="get_local_shape" qualifiers="const">
<return type="Object" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
- Returns the collider velocity by index (the latest by default).
+ Returns the moving object's colliding shape given a collision index (the deepest collision by default).
</description>
</method>
<method name="get_normal" qualifiers="const">
<return type="Vector3" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
- Returns the collider normal by index (the latest by default).
+ Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default).
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="Vector3" />
<argument index="0" name="collision_index" type="int" default="0" />
<description>
- Returns the collider collision point by index (the latest by default).
+ Returns the point of collision in global coordinates given a collision index (the deepest collision by default).
+ </description>
+ </method>
+ <method name="get_remainder" qualifiers="const">
+ <return type="Vector3" />
+ <description>
+ Returns the moving object's remaining movement vector.
+ </description>
+ </method>
+ <method name="get_travel" qualifiers="const">
+ <return type="Vector3" />
+ <description>
+ Returns the moving object's travel before collision.
</description>
</method>
</methods>
- <members>
- <member name="collider" type="Object" setter="" getter="get_best_collider">
- The colliding body.
- </member>
- <member name="collider_id" type="int" setter="" getter="get_best_collider_id" default="0">
- The colliding body's unique instance ID. See [method Object.get_instance_id].
- </member>
- <member name="collider_rid" type="RID" setter="" getter="get_best_collider_rid">
- The colliding body's [RID] used by the [PhysicsServer3D].
- </member>
- <member name="collider_shape" type="Object" setter="" getter="get_best_collider_shape">
- The colliding body's shape.
- </member>
- <member name="collider_shape_index" type="int" setter="" getter="get_best_collider_shape_index" default="0">
- The colliding shape's index. See [CollisionObject3D].
- </member>
- <member name="collider_velocity" type="Vector3" setter="" getter="get_best_collider_velocity" default="Vector3(0, 0, 0)">
- The colliding object's velocity.
- </member>
- <member name="collision_count" type="int" setter="" getter="get_collision_count" default="0">
- </member>
- <member name="local_shape" type="Object" setter="" getter="get_best_local_shape">
- The moving object's colliding shape.
- </member>
- <member name="normal" type="Vector3" setter="" getter="get_best_normal" default="Vector3(0, 0, 0)">
- The colliding body's shape's normal at the point of collision.
- </member>
- <member name="position" type="Vector3" setter="" getter="get_best_position" default="Vector3(0, 0, 0)">
- The point of collision, in global coordinates.
- </member>
- <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)">
- The moving object's remaining movement vector.
- </member>
- <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)">
- The distance the moving object traveled before collision.
- </member>
- </members>
</class>