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Diffstat (limited to 'doc/classes/KinematicCollision3D.xml')
-rw-r--r-- | doc/classes/KinematicCollision3D.xml | 75 |
1 files changed, 28 insertions, 47 deletions
diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml index 3db6fe019b..372113b281 100644 --- a/doc/classes/KinematicCollision3D.xml +++ b/doc/classes/KinematicCollision3D.xml @@ -15,108 +15,89 @@ <argument index="0" name="collision_index" type="int" default="0" /> <argument index="1" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" /> <description> - The collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive. + Returns the collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive. </description> </method> <method name="get_collider" qualifiers="const"> <return type="Object" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider by index (the latest by default). + Returns the colliding body's attached [Object] given a collision index (the deepest collision by default). </description> </method> <method name="get_collider_id" qualifiers="const"> <return type="int" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider ID by index (the latest by default). + Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default). See [method Object.get_instance_id]. </description> </method> <method name="get_collider_rid" qualifiers="const"> <return type="RID" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider RID by index (the latest by default). + Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default). </description> </method> <method name="get_collider_shape" qualifiers="const"> <return type="Object" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider shape by index (the latest by default). + Returns the colliding body's shape given a collision index (the deepest collision by default). </description> </method> <method name="get_collider_shape_index" qualifiers="const"> <return type="int" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider shape index by index (the latest by default). + Returns the colliding body's shape index given a collision index (the deepest collision by default). See [CollisionObject3D]. </description> </method> <method name="get_collider_velocity" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider velocity by index (the latest by default). + Returns the colliding body's velocity given a collision index (the deepest collision by default). + </description> + </method> + <method name="get_collision_count" qualifiers="const"> + <return type="int" /> + <description> + Returns the number of detected collisions. </description> </method> <method name="get_local_shape" qualifiers="const"> <return type="Object" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider velocity by index (the latest by default). + Returns the moving object's colliding shape given a collision index (the deepest collision by default). </description> </method> <method name="get_normal" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider normal by index (the latest by default). + Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default). </description> </method> <method name="get_position" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="collision_index" type="int" default="0" /> <description> - Returns the collider collision point by index (the latest by default). + Returns the point of collision in global coordinates given a collision index (the deepest collision by default). + </description> + </method> + <method name="get_remainder" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the moving object's remaining movement vector. + </description> + </method> + <method name="get_travel" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the moving object's travel before collision. </description> </method> </methods> - <members> - <member name="collider" type="Object" setter="" getter="get_best_collider"> - The colliding body. - </member> - <member name="collider_id" type="int" setter="" getter="get_best_collider_id" default="0"> - The colliding body's unique instance ID. See [method Object.get_instance_id]. - </member> - <member name="collider_rid" type="RID" setter="" getter="get_best_collider_rid"> - The colliding body's [RID] used by the [PhysicsServer3D]. - </member> - <member name="collider_shape" type="Object" setter="" getter="get_best_collider_shape"> - The colliding body's shape. - </member> - <member name="collider_shape_index" type="int" setter="" getter="get_best_collider_shape_index" default="0"> - The colliding shape's index. See [CollisionObject3D]. - </member> - <member name="collider_velocity" type="Vector3" setter="" getter="get_best_collider_velocity" default="Vector3(0, 0, 0)"> - The colliding object's velocity. - </member> - <member name="collision_count" type="int" setter="" getter="get_collision_count" default="0"> - </member> - <member name="local_shape" type="Object" setter="" getter="get_best_local_shape"> - The moving object's colliding shape. - </member> - <member name="normal" type="Vector3" setter="" getter="get_best_normal" default="Vector3(0, 0, 0)"> - The colliding body's shape's normal at the point of collision. - </member> - <member name="position" type="Vector3" setter="" getter="get_best_position" default="Vector3(0, 0, 0)"> - The point of collision, in global coordinates. - </member> - <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)"> - The moving object's remaining movement vector. - </member> - <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)"> - The distance the moving object traveled before collision. - </member> - </members> </class> |