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-rw-r--r--doc/classes/KinematicCollision3D.xml20
1 files changed, 15 insertions, 5 deletions
diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml
index 329efab474..5477736c25 100644
--- a/doc/classes/KinematicCollision3D.xml
+++ b/doc/classes/KinematicCollision3D.xml
@@ -10,6 +10,13 @@
<tutorials>
</tutorials>
<methods>
+ <method name="get_angle" qualifiers="const">
+ <return type="float" />
+ <argument index="0" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" />
+ <description>
+ The collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive.
+ </description>
+ </method>
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider">
@@ -21,28 +28,31 @@
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
The colliding body's metadata. See [Object].
</member>
+ <member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
+ The colliding body's [RID] used by the [PhysicsServer3D].
+ </member>
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
The colliding body's shape.
</member>
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
The colliding shape's index. See [CollisionObject3D].
</member>
- <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )">
+ <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3(0, 0, 0)">
The colliding object's velocity.
</member>
<member name="local_shape" type="Object" setter="" getter="get_local_shape">
The moving object's colliding shape.
</member>
- <member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3( 0, 0, 0 )">
+ <member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3(0, 0, 0)">
The colliding body's shape's normal at the point of collision.
</member>
- <member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )">
+ <member name="position" type="Vector3" setter="" getter="get_position" default="Vector3(0, 0, 0)">
The point of collision, in global coordinates.
</member>
- <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )">
+ <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)">
The moving object's remaining movement vector.
</member>
- <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3( 0, 0, 0 )">
+ <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)">
The distance the moving object traveled before collision.
</member>
</members>