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-rw-r--r--doc/classes/KinematicCollision3D.xml97
1 files changed, 84 insertions, 13 deletions
diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml
index 5477736c25..db32cf57bc 100644
--- a/doc/classes/KinematicCollision3D.xml
+++ b/doc/classes/KinematicCollision3D.xml
@@ -12,41 +12,114 @@
<methods>
<method name="get_angle" qualifiers="const">
<return type="float" />
- <argument index="0" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <argument index="1" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" />
<description>
The collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive.
</description>
</method>
+ <method name="get_collider" qualifiers="const">
+ <return type="Object" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ Returns the collider by index (the latest by default).
+ </description>
+ </method>
+ <method name="get_collider_id" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ Returns the collider ID by index (the latest by default).
+ </description>
+ </method>
+ <method name="get_collider_metadata" qualifiers="const">
+ <return type="Variant" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ Returns the collider metadata by index (the latest by default).
+ </description>
+ </method>
+ <method name="get_collider_rid" qualifiers="const">
+ <return type="RID" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ Returns the collider RID by index (the latest by default).
+ </description>
+ </method>
+ <method name="get_collider_shape" qualifiers="const">
+ <return type="Object" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ Returns the collider shape by index (the latest by default).
+ </description>
+ </method>
+ <method name="get_collider_shape_index" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ Returns the collider shape index by index (the latest by default).
+ </description>
+ </method>
+ <method name="get_collider_velocity" qualifiers="const">
+ <return type="Vector3" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ Returns the collider velocity by index (the latest by default).
+ </description>
+ </method>
+ <method name="get_local_shape" qualifiers="const">
+ <return type="Object" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ Returns the collider velocity by index (the latest by default).
+ </description>
+ </method>
+ <method name="get_normal" qualifiers="const">
+ <return type="Vector3" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ Returns the collider normal by index (the latest by default).
+ </description>
+ </method>
+ <method name="get_position" qualifiers="const">
+ <return type="Vector3" />
+ <argument index="0" name="collision_index" type="int" default="0" />
+ <description>
+ Returns the collider collision point by index (the latest by default).
+ </description>
+ </method>
</methods>
<members>
- <member name="collider" type="Object" setter="" getter="get_collider">
+ <member name="collider" type="Object" setter="" getter="get_best_collider">
The colliding body.
</member>
- <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
+ <member name="collider_id" type="int" setter="" getter="get_best_collider_id" default="0">
The colliding body's unique instance ID. See [method Object.get_instance_id].
</member>
- <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
+ <member name="collider_metadata" type="Variant" setter="" getter="get_best_collider_metadata">
The colliding body's metadata. See [Object].
</member>
- <member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
+ <member name="collider_rid" type="RID" setter="" getter="get_best_collider_rid">
The colliding body's [RID] used by the [PhysicsServer3D].
</member>
- <member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
+ <member name="collider_shape" type="Object" setter="" getter="get_best_collider_shape">
The colliding body's shape.
</member>
- <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
+ <member name="collider_shape_index" type="int" setter="" getter="get_best_collider_shape_index" default="0">
The colliding shape's index. See [CollisionObject3D].
</member>
- <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3(0, 0, 0)">
+ <member name="collider_velocity" type="Vector3" setter="" getter="get_best_collider_velocity" default="Vector3(0, 0, 0)">
The colliding object's velocity.
</member>
- <member name="local_shape" type="Object" setter="" getter="get_local_shape">
+ <member name="collision_count" type="int" setter="" getter="get_collision_count" default="0">
+ </member>
+ <member name="local_shape" type="Object" setter="" getter="get_best_local_shape">
The moving object's colliding shape.
</member>
- <member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3(0, 0, 0)">
+ <member name="normal" type="Vector3" setter="" getter="get_best_normal" default="Vector3(0, 0, 0)">
The colliding body's shape's normal at the point of collision.
</member>
- <member name="position" type="Vector3" setter="" getter="get_position" default="Vector3(0, 0, 0)">
+ <member name="position" type="Vector3" setter="" getter="get_best_position" default="Vector3(0, 0, 0)">
The point of collision, in global coordinates.
</member>
<member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)">
@@ -56,6 +129,4 @@
The distance the moving object traveled before collision.
</member>
</members>
- <constants>
- </constants>
</class>