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-rw-r--r--doc/classes/KinematicCollision2D.xml26
1 files changed, 18 insertions, 8 deletions
diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml
index ec6e16e25a..721b840e99 100644
--- a/doc/classes/KinematicCollision2D.xml
+++ b/doc/classes/KinematicCollision2D.xml
@@ -1,15 +1,22 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicCollision2D" inherits="Reference" version="4.0">
+<class name="KinematicCollision2D" inherits="RefCounted" version="4.0">
<brief_description>
- Collision data for [KinematicBody2D] collisions.
+ Collision data for [method PhysicsBody2D.move_and_collide] collisions.
</brief_description>
<description>
- Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
+ Contains collision data for [method PhysicsBody2D.move_and_collide] collisions. When a [PhysicsBody2D] is moved using [method PhysicsBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision2D] object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
</description>
<tutorials>
</tutorials>
<methods>
+ <method name="get_angle" qualifiers="const">
+ <return type="float" />
+ <argument index="0" name="up_direction" type="Vector2" default="Vector2(0, -1)" />
+ <description>
+ The collision angle according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive.
+ </description>
+ </method>
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider">
@@ -21,28 +28,31 @@
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
The colliding body's metadata. See [Object].
</member>
+ <member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
+ The colliding body's [RID] used by the [PhysicsServer2D].
+ </member>
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
The colliding body's shape.
</member>
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
The colliding shape's index. See [CollisionObject2D].
</member>
- <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )">
+ <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2(0, 0)">
The colliding object's velocity.
</member>
<member name="local_shape" type="Object" setter="" getter="get_local_shape">
The moving object's colliding shape.
</member>
- <member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )">
+ <member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2(0, 0)">
The colliding body's shape's normal at the point of collision.
</member>
- <member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )">
+ <member name="position" type="Vector2" setter="" getter="get_position" default="Vector2(0, 0)">
The point of collision, in global coordinates.
</member>
- <member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )">
+ <member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2(0, 0)">
The moving object's remaining movement vector.
</member>
- <member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2( 0, 0 )">
+ <member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2(0, 0)">
The distance the moving object traveled before collision.
</member>
</members>