summaryrefslogtreecommitdiff
path: root/doc/classes/KinematicCollision2D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/KinematicCollision2D.xml')
-rw-r--r--doc/classes/KinematicCollision2D.xml14
1 files changed, 14 insertions, 0 deletions
diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml
index 4ef35066d0..7a40a39292 100644
--- a/doc/classes/KinematicCollision2D.xml
+++ b/doc/classes/KinematicCollision2D.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Collision data for KinematicBody2D collisions.
</brief_description>
<description>
+ Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
+ This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
</description>
<tutorials>
</tutorials>
@@ -78,26 +81,37 @@
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider">
+ The colliding body.
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id">
+ The colliding body's unique [RID].
</member>
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
+ The colliding body's metadata. See [Object].
</member>
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
+ The colliding body's shape.
</member>
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index">
+ The colliding shape's index. See [CollisionObject2D].
</member>
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity">
+ The colliding object's velocity.
</member>
<member name="local_shape" type="Object" setter="" getter="get_local_shape">
+ The moving object's colliding shape.
</member>
<member name="normal" type="Vector2" setter="" getter="get_normal">
+ The colliding body's shape's normal at the point of collision.
</member>
<member name="position" type="Vector2" setter="" getter="get_position">
+ The point of collision.
</member>
<member name="remainder" type="Vector2" setter="" getter="get_remainder">
+ The moving object's remaining movement vector.
</member>
<member name="travel" type="Vector2" setter="" getter="get_travel">
+ The distance the moving object traveled before collision.
</member>
</members>
<constants>