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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Collision data for KinematicBody2D collisions.
+ </brief_description>
+ <description>
+ Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
+ This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_collider" qualifiers="const">
+ <return type="Object">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_metadata" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_shape" qualifiers="const">
+ <return type="Object">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_shape_index" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_velocity" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_local_shape" qualifiers="const">
+ <return type="Object">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_normal" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_position" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_remainder" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_travel" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="collider" type="Object" setter="" getter="get_collider">
+ The colliding body.
+ </member>
+ <member name="collider_id" type="int" setter="" getter="get_collider_id">
+ The colliding body's unique [RID].
+ </member>
+ <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
+ The colliding body's metadata. See [Object].
+ </member>
+ <member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
+ The colliding body's shape.
+ </member>
+ <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index">
+ The colliding shape's index. See [CollisionObject2D].
+ </member>
+ <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity">
+ The colliding object's velocity.
+ </member>
+ <member name="local_shape" type="Object" setter="" getter="get_local_shape">
+ The moving object's colliding shape.
+ </member>
+ <member name="normal" type="Vector2" setter="" getter="get_normal">
+ The colliding body's shape's normal at the point of collision.
+ </member>
+ <member name="position" type="Vector2" setter="" getter="get_position">
+ The point of collision.
+ </member>
+ <member name="remainder" type="Vector2" setter="" getter="get_remainder">
+ The moving object's remaining movement vector.
+ </member>
+ <member name="travel" type="Vector2" setter="" getter="get_travel">
+ The distance the moving object traveled before collision.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>