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-rw-r--r--doc/classes/KinematicCollision2D.xml24
1 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml
index 5a0303b7ba..91cee3d05a 100644
--- a/doc/classes/KinematicCollision2D.xml
+++ b/doc/classes/KinematicCollision2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.2">
<brief_description>
- Collision data for KinematicBody2D collisions.
+ Collision data for [KinematicBody2D] collisions.
</brief_description>
<description>
- Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
+ Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
</description>
<tutorials>
@@ -12,37 +12,37 @@
<methods>
</methods>
<members>
- <member name="collider" type="Object" setter="" getter="get_collider">
+ <member name="collider" type="Object" setter="" getter="get_collider" default="null">
The colliding body.
</member>
- <member name="collider_id" type="int" setter="" getter="get_collider_id">
+ <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
The colliding body's unique [RID].
</member>
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
The colliding body's metadata. See [Object].
</member>
- <member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
+ <member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null">
The colliding body's shape.
</member>
- <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index">
+ <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
The colliding shape's index. See [CollisionObject2D].
</member>
- <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity">
+ <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )">
The colliding object's velocity.
</member>
- <member name="local_shape" type="Object" setter="" getter="get_local_shape">
+ <member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null">
The moving object's colliding shape.
</member>
- <member name="normal" type="Vector2" setter="" getter="get_normal">
+ <member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )">
The colliding body's shape's normal at the point of collision.
</member>
- <member name="position" type="Vector2" setter="" getter="get_position">
+ <member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )">
The point of collision.
</member>
- <member name="remainder" type="Vector2" setter="" getter="get_remainder">
+ <member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )">
The moving object's remaining movement vector.
</member>
- <member name="travel" type="Vector2" setter="" getter="get_travel">
+ <member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2( 0, 0 )">
The distance the moving object traveled before collision.
</member>
</members>