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-rw-r--r--doc/classes/KinematicBody3D.xml10
1 files changed, 7 insertions, 3 deletions
diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml
index 897b2c6280..a21496de54 100644
--- a/doc/classes/KinematicBody3D.xml
+++ b/doc/classes/KinematicBody3D.xml
@@ -10,6 +10,10 @@
</description>
<tutorials>
<link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
+ <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="get_axis_lock" qualifiers="const">
@@ -55,21 +59,21 @@
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if the body is on the ceiling. Only updates when calling [method move_and_slide] or [method move_and_slide_with_snap].
+ Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
</description>
</method>
<method name="is_on_floor" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if the body is on the floor. Only updates when calling [method move_and_slide] or [method move_and_slide_with_snap].
+ Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
</description>
</method>
<method name="is_on_wall" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if the body is on a wall. Only updates when calling [method move_and_slide] or [method move_and_slide_with_snap].
+ Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
</description>
</method>
<method name="move_and_collide">