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-rw-r--r--doc/classes/KinematicBody3D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml
index efd3f58f88..1a197be0fb 100644
--- a/doc/classes/KinematicBody3D.xml
+++ b/doc/classes/KinematicBody3D.xml
@@ -155,14 +155,14 @@
<method name="test_move">
<return type="bool">
</return>
- <argument index="0" name="from" type="Transform">
+ <argument index="0" name="from" type="Transform3D">
</argument>
<argument index="1" name="rel_vec" type="Vector3">
</argument>
<argument index="2" name="infinite_inertia" type="bool" default="true">
</argument>
<description>
- Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
+ Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
</description>
</method>
</methods>