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-rw-r--r--doc/classes/KinematicBody3D.xml16
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml
index 830d63ed11..5477c6bab6 100644
--- a/doc/classes/KinematicBody3D.xml
+++ b/doc/classes/KinematicBody3D.xml
@@ -18,7 +18,7 @@
<argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
</argument>
<description>
- Returns [code]true[/code] if the specified [code]axis[/code] is locked. See also [member move_lock_x], [member move_lock_y] and [member move_lock_z].
+ Returns [code]true[/code] if the specified [code]axis[/code] is locked. See also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member axis_lock_motion_z].
</description>
</method>
<method name="get_floor_normal" qualifiers="const">
@@ -145,7 +145,7 @@
<argument index="1" name="lock" type="bool">
</argument>
<description>
- Locks or unlocks the specified [code]axis[/code] depending on the value of [code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and [member move_lock_z].
+ Locks or unlocks the specified [code]axis[/code] depending on the value of [code]lock[/code]. See also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member axis_lock_motion_z].
</description>
</method>
<method name="test_move">
@@ -163,18 +163,18 @@
</method>
</methods>
<members>
- <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
- If the body is at least this close to another body, this body will consider them to be colliding.
- </member>
- <member name="move_lock_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ <member name="axis_lock_motion_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
Lock the body's X axis movement.
</member>
- <member name="move_lock_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ <member name="axis_lock_motion_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
Lock the body's Y axis movement.
</member>
- <member name="move_lock_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ <member name="axis_lock_motion_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
Lock the body's Z axis movement.
</member>
+ <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
+ If the body is at least this close to another body, this body will consider them to be colliding.
+ </member>
</members>
<constants>
</constants>