diff options
Diffstat (limited to 'doc/classes/KinematicBody3D.xml')
-rw-r--r-- | doc/classes/KinematicBody3D.xml | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml index 830d63ed11..5477c6bab6 100644 --- a/doc/classes/KinematicBody3D.xml +++ b/doc/classes/KinematicBody3D.xml @@ -18,7 +18,7 @@ <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis"> </argument> <description> - Returns [code]true[/code] if the specified [code]axis[/code] is locked. See also [member move_lock_x], [member move_lock_y] and [member move_lock_z]. + Returns [code]true[/code] if the specified [code]axis[/code] is locked. See also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member axis_lock_motion_z]. </description> </method> <method name="get_floor_normal" qualifiers="const"> @@ -145,7 +145,7 @@ <argument index="1" name="lock" type="bool"> </argument> <description> - Locks or unlocks the specified [code]axis[/code] depending on the value of [code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and [member move_lock_z]. + Locks or unlocks the specified [code]axis[/code] depending on the value of [code]lock[/code]. See also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member axis_lock_motion_z]. </description> </method> <method name="test_move"> @@ -163,18 +163,18 @@ </method> </methods> <members> - <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001"> - If the body is at least this close to another body, this body will consider them to be colliding. - </member> - <member name="move_lock_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + <member name="axis_lock_motion_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> Lock the body's X axis movement. </member> - <member name="move_lock_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + <member name="axis_lock_motion_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> Lock the body's Y axis movement. </member> - <member name="move_lock_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + <member name="axis_lock_motion_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> Lock the body's Z axis movement. </member> + <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001"> + If the body is at least this close to another body, this body will consider them to be colliding. + </member> </members> <constants> </constants> |