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-rw-r--r--doc/classes/KinematicBody2D.xml14
1 files changed, 10 insertions, 4 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index f7303c19c4..0448707c2e 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicBody2D" inherits="PhysicsBody2D" category="Core" version="3.0-stable">
+<class name="KinematicBody2D" inherits="PhysicsBody2D" category="Core" version="3.1">
<brief_description>
Kinematic body 2D node.
</brief_description>
@@ -62,6 +62,8 @@
</return>
<argument index="0" name="rel_vec" type="Vector2">
</argument>
+ <argument index="1" name="infinite_inertia" type="bool" default="true">
+ </argument>
<description>
Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.
</description>
@@ -73,11 +75,13 @@
</argument>
<argument index="1" name="floor_normal" type="Vector2" default="Vector2( 0, 0 )">
</argument>
- <argument index="2" name="slope_stop_min_velocity" type="float" default="5">
+ <argument index="2" name="infinite_inertia" type="bool" default="true">
+ </argument>
+ <argument index="3" name="slope_stop_min_velocity" type="float" default="5">
</argument>
- <argument index="3" name="max_bounces" type="int" default="4">
+ <argument index="4" name="max_bounces" type="int" default="4">
</argument>
- <argument index="4" name="floor_max_angle" type="float" default="0.785398">
+ <argument index="5" name="floor_max_angle" type="float" default="0.785398">
</argument>
<description>
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
@@ -96,6 +100,8 @@
</argument>
<argument index="1" name="rel_vec" type="Vector2">
</argument>
+ <argument index="2" name="infinite_inertia" type="bool">
+ </argument>
<description>
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
</description>