diff options
Diffstat (limited to 'doc/classes/KinematicBody.xml')
-rw-r--r-- | doc/classes/KinematicBody.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index ae33ed5205..e6d537b895 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -76,13 +76,13 @@ </argument> <argument index="1" name="floor_normal" type="Vector3" default="Vector3( 0, 0, 0 )"> </argument> - <argument index="2" name="infinite_inertia" type="bool" default="true"> + <argument index="2" name="slope_stop_min_velocity" type="float" default="0.05"> </argument> - <argument index="3" name="slope_stop_min_velocity" type="float" default="0.05"> + <argument index="3" name="max_slides" type="int" default="4"> </argument> - <argument index="4" name="max_slides" type="int" default="4"> + <argument index="4" name="floor_max_angle" type="float" default="0.785398"> </argument> - <argument index="5" name="floor_max_angle" type="float" default="0.785398"> + <argument index="5" name="infinite_inertia" type="bool" default="true"> </argument> <description> Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. |