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-rw-r--r--doc/classes/KinematicBody.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index ae33ed5205..e6d537b895 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -76,13 +76,13 @@
</argument>
<argument index="1" name="floor_normal" type="Vector3" default="Vector3( 0, 0, 0 )">
</argument>
- <argument index="2" name="infinite_inertia" type="bool" default="true">
+ <argument index="2" name="slope_stop_min_velocity" type="float" default="0.05">
</argument>
- <argument index="3" name="slope_stop_min_velocity" type="float" default="0.05">
+ <argument index="3" name="max_slides" type="int" default="4">
</argument>
- <argument index="4" name="max_slides" type="int" default="4">
+ <argument index="4" name="floor_max_angle" type="float" default="0.785398">
</argument>
- <argument index="5" name="floor_max_angle" type="float" default="0.785398">
+ <argument index="5" name="infinite_inertia" type="bool" default="true">
</argument>
<description>
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.