diff options
Diffstat (limited to 'doc/classes/KinematicBody.xml')
-rw-r--r-- | doc/classes/KinematicBody.xml | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 17310ab4dc..df8fb251ba 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -9,7 +9,7 @@ Kinematic Characters: KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/physics/kinematic_character_2d.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> </tutorials> <demos> </demos> @@ -69,7 +69,7 @@ </argument> <description> Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision], which contains information about the collision. - If [code]test_only[/code] is [code]true[/true], the body does not move but the would-be collision information is given. + If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. </description> </method> <method name="move_and_slide"> @@ -106,13 +106,13 @@ </argument> <argument index="2" name="floor_normal" type="Vector3" default="Vector3( 0, 0, 0 )"> </argument> - <argument index="3" name="infinite_inertia" type="bool" default="true"> + <argument index="3" name="stop_on_slope" type="bool" default="false"> </argument> - <argument index="4" name="stop_on_slope" type="bool" default="false"> + <argument index="4" name="max_slides" type="int" default="4"> </argument> - <argument index="5" name="max_bounces" type="int" default="4"> + <argument index="5" name="floor_max_angle" type="float" default="0.785398"> </argument> - <argument index="6" name="floor_max_angle" type="float" default="0.785398"> + <argument index="6" name="infinite_inertia" type="bool" default="true"> </argument> <description> Moves the body while keeping it attached to slopes. Similar to [method move_and_slide]. @@ -126,7 +126,7 @@ </argument> <argument index="1" name="rel_vec" type="Vector3"> </argument> - <argument index="2" name="infinite_inertia" type="bool"> + <argument index="2" name="infinite_inertia" type="bool" default="true"> </argument> <description> Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. |