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-rw-r--r--doc/classes/KinematicBody.xml12
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index c5204fd0bf..d1dc236d40 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -102,6 +102,18 @@
</method>
</methods>
<members>
+ <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock">
+ </member>
+ <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock">
+ </member>
+ <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock">
+ </member>
+ <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock">
+ </member>
+ <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock">
+ </member>
+ <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock">
+ </member>
<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin">
If the body is at least this close to another body, this body will consider them to be colliding.
</member>