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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Joint3D" inherits="Node3D" version="4.0">
+ <brief_description>
+ Base class for all 3D joints.
+ </brief_description>
+ <description>
+ Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
+ If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
+ </member>
+ <member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath(&quot;&quot;)">
+ The node attached to the first side (A) of the joint.
+ </member>
+ <member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath(&quot;&quot;)">
+ The node attached to the second side (B) of the joint.
+ </member>
+ <member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority" default="1">
+ The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>