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-rw-r--r--doc/classes/Joint3D.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml
index 15bef960f6..94cdda586c 100644
--- a/doc/classes/Joint3D.xml
+++ b/doc/classes/Joint3D.xml
@@ -4,9 +4,10 @@
Base class for all 3D joints.
</brief_description>
<description>
- Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
+ Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also [Generic6DOFJoint3D].
</description>
<tutorials>
+ <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
</tutorials>
<methods>
</methods>