diff options
Diffstat (limited to 'doc/classes/Joint3D.xml')
-rw-r--r-- | doc/classes/Joint3D.xml | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml index 15bef960f6..4b2c1ab4cb 100644 --- a/doc/classes/Joint3D.xml +++ b/doc/classes/Joint3D.xml @@ -4,12 +4,11 @@ Base class for all 3D joints. </brief_description> <description> - Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. + Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also [Generic6DOFJoint3D]. </description> <tutorials> + <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link> </tutorials> - <methods> - </methods> <members> <member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true"> If [code]true[/code], the two bodies of the nodes are not able to collide with each other. @@ -24,6 +23,4 @@ The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority. </member> </members> - <constants> - </constants> </class> |