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-rw-r--r--doc/classes/Joint3D.xml7
1 files changed, 2 insertions, 5 deletions
diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml
index 15bef960f6..4b2c1ab4cb 100644
--- a/doc/classes/Joint3D.xml
+++ b/doc/classes/Joint3D.xml
@@ -4,12 +4,11 @@
Base class for all 3D joints.
</brief_description>
<description>
- Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
+ Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also [Generic6DOFJoint3D].
</description>
<tutorials>
+ <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
@@ -24,6 +23,4 @@
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
</member>
</members>
- <constants>
- </constants>
</class>