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Diffstat (limited to 'doc/classes/JavaScript.xml')
-rw-r--r-- | doc/classes/JavaScript.xml | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml new file mode 100644 index 0000000000..9dd386f08e --- /dev/null +++ b/doc/classes/JavaScript.xml @@ -0,0 +1,30 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="JavaScript" inherits="Object" category="Core" version="3.0-alpha"> + <brief_description> + Singleton that connects the engine with the browser's JavaScript context in HTML5 export. + </brief_description> + <description> + The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs. + </description> + <tutorials> + http://docs.godotengine.org/en/stable/learning/workflow/export/exporting_for_web.html#calling-javascript-from-script + </tutorials> + <demos> + </demos> + <methods> + <method name="eval"> + <return type="Variant"> + </return> + <argument index="0" name="code" type="String"> + </argument> + <argument index="1" name="use_global_execution_context" type="bool" default="false"> + </argument> + <description> + Execute the string [code]code[/code] as JavaScript code within the browser window. This is a call to the actual global JavaScript function [code]eval()[/code]. + If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment. + </description> + </method> + </methods> + <constants> + </constants> +</class> |