diff options
Diffstat (limited to 'doc/classes/InstancePlaceholder.xml')
-rw-r--r-- | doc/classes/InstancePlaceholder.xml | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml index defd23afb1..75892895d7 100644 --- a/doc/classes/InstancePlaceholder.xml +++ b/doc/classes/InstancePlaceholder.xml @@ -4,35 +4,29 @@ Placeholder for the root [Node] of a [PackedScene]. </brief_description> <description> - Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively. + Turning on the option [b]Load As Placeholder[/b] for an instantiated scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively. The [InstancePlaceholder] does not have a transform. This causes any child nodes to be positioned relatively to the [Viewport] from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again. </description> <tutorials> </tutorials> <methods> <method name="create_instance"> - <return type="Node"> - </return> - <argument index="0" name="replace" type="bool" default="false"> - </argument> - <argument index="1" name="custom_scene" type="PackedScene" default="null"> - </argument> + <return type="Node" /> + <argument index="0" name="replace" type="bool" default="false" /> + <argument index="1" name="custom_scene" type="PackedScene" default="null" /> <description> Not thread-safe. Use [method Object.call_deferred] if calling from a thread. </description> </method> <method name="get_instance_path" qualifiers="const"> - <return type="String"> - </return> + <return type="String" /> <description> Gets the path to the [PackedScene] resource file that is loaded by default when calling [method create_instance]. Not thread-safe. Use [method Object.call_deferred] if calling from a thread. </description> </method> <method name="get_stored_values"> - <return type="Dictionary"> - </return> - <argument index="0" name="with_order" type="bool" default="false"> - </argument> + <return type="Dictionary" /> + <argument index="0" name="with_order" type="bool" default="false" /> <description> </description> </method> |