summaryrefslogtreecommitdiff
path: root/doc/classes/InstancePlaceholder.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/InstancePlaceholder.xml')
-rw-r--r--doc/classes/InstancePlaceholder.xml20
1 files changed, 7 insertions, 13 deletions
diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml
index defd23afb1..75892895d7 100644
--- a/doc/classes/InstancePlaceholder.xml
+++ b/doc/classes/InstancePlaceholder.xml
@@ -4,35 +4,29 @@
Placeholder for the root [Node] of a [PackedScene].
</brief_description>
<description>
- Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
+ Turning on the option [b]Load As Placeholder[/b] for an instantiated scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
The [InstancePlaceholder] does not have a transform. This causes any child nodes to be positioned relatively to the [Viewport] from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
</description>
<tutorials>
</tutorials>
<methods>
<method name="create_instance">
- <return type="Node">
- </return>
- <argument index="0" name="replace" type="bool" default="false">
- </argument>
- <argument index="1" name="custom_scene" type="PackedScene" default="null">
- </argument>
+ <return type="Node" />
+ <argument index="0" name="replace" type="bool" default="false" />
+ <argument index="1" name="custom_scene" type="PackedScene" default="null" />
<description>
Not thread-safe. Use [method Object.call_deferred] if calling from a thread.
</description>
</method>
<method name="get_instance_path" qualifiers="const">
- <return type="String">
- </return>
+ <return type="String" />
<description>
Gets the path to the [PackedScene] resource file that is loaded by default when calling [method create_instance]. Not thread-safe. Use [method Object.call_deferred] if calling from a thread.
</description>
</method>
<method name="get_stored_values">
- <return type="Dictionary">
- </return>
- <argument index="0" name="with_order" type="bool" default="false">
- </argument>
+ <return type="Dictionary" />
+ <argument index="0" name="with_order" type="bool" default="false" />
<description>
</description>
</method>