diff options
Diffstat (limited to 'doc/classes/InputMap.xml')
-rw-r--r-- | doc/classes/InputMap.xml | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml index 03212538c9..0fb18d8e81 100644 --- a/doc/classes/InputMap.xml +++ b/doc/classes/InputMap.xml @@ -7,7 +7,7 @@ Manages all [InputEventAction] which can be created/modified from the project settings menu [b]Project > Project Settings > Input Map[/b] or in code with [method add_action] and [method action_add_event]. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap</link> + <link title="InputEvent: InputMap">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap</link> </tutorials> <methods> <method name="action_add_event"> @@ -100,6 +100,8 @@ </argument> <argument index="1" name="action" type="StringName"> </argument> + <argument index="2" name="exact_match" type="bool" default="false"> + </argument> <description> Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior. </description> @@ -120,7 +122,7 @@ Returns [code]true[/code] if the [InputMap] has a registered action with the given name. </description> </method> - <method name="load_from_globals"> + <method name="load_from_project_settings"> <return type="void"> </return> <description> |