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-rw-r--r--doc/classes/InputMap.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml
index 7fd1d7e8ac..3779aa399f 100644
--- a/doc/classes/InputMap.xml
+++ b/doc/classes/InputMap.xml
@@ -7,7 +7,7 @@
Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project > Project Settings > Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#inputmap</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap</link>
</tutorials>
<demos>
</demos>
@@ -93,7 +93,7 @@
<argument index="1" name="action" type="String">
</argument>
<description>
- Returns [true] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
+ Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
</description>
</method>
<method name="get_action_list">